If the bandit had a wedding ring in their inventory, that’s no indication that they are the original owner. You have good odds of avenging the death of whoever they took it off of.
Desert Bus was released as a protest game. In the 90s video games were demonized for being nothing more than violence simulators. Penn & Teller took that as a challenge and had some developers make the most non-violent game they could think of.
Probably Duke Nukem 3D, introduced by way of my uncle’s at the time high end computer.
I’d seen arcade games and things, but an actual interactive 3D world I could walk around in was wild. It was also a much bloodier and more “adult” game than anything I’d seen before.
Later that year, 1997, I got a Nintendo 64 for Christmas along with Goldeneye and StarFox64. Those two games became mainstays for me at home.
Abrams writes mystery box stories where everything hinges on resolving the box and ends up with an ultimately lackluster resolution.
Kojima stories are confusing webs within webs throughout. They exist on theme and vibe, while being simultaneously incredibly well researched, intentionally absurd, and with ill advised choices that surely mean something when they were made.
Good video, although the “polymer melts causing inaccuracy” bit is still disputed. As far as I know in the German military lawsuit against HK, there was no testing provided showing that, and HK provided the initial adoption results and standards in its defense.
The melting is essentially a supposition that has been treated as fact.
I’ve found that mods like iHUD, removing the cash register sound for XP, directional pipboy light, flashlights, darker nights, and storms (these can be set to be just visual rather that radiation inducing) all help make the game more immersive without dramatically changing the difficulty.
I do enjoy the health rebalancer which removes scaling health and instead makes some enemies baseline tougher and some weaker. IIRC it also makes headshots on humans instant death. No more blasting away at some scaled raider as they just keep attacking.
Recostuming the Minute Men in something closer to surplus military clothes makes them instantly less lame.
Also replacing all the pipe guns with weapon packs of real world handguns and machinepistols is for me nessesary, as I do not at all enjoy the FO4 pipegun designs.
Finally, the backyard bunkers mod allows a bomb shelter with a hatch you can place inside a settlement. Going inside moves you to a private space. NPCs won’t barge in and it’s a safe place to store extra gear.