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setsneedtofeed, do games w Video Games Can’t Afford to Look This Good
@setsneedtofeed@lemmy.world avatar

A lot of comments in this thread are really talking about visual design rather than graphics, strictly speaking, although the two are related.

Visual design is what gives a game a visual identity. The level of graphical fidelity and realism that’s achievable plays into what the design may be, although it’s not a direct correlation.

I do think there is a trend for higher and high visual fidelity to result in games with more bland visual design. That’s probably because realism comes with artistic restrictions, and development time is going to be sucked away from doing creative art to supporting realism.

My subjective opinion is that for first person games, we long ago hit the point of diminishing returns with something like the Source engine. Sure there was plenty to improve on from there (even games on Source like HL2 have gotten updates so they don’t look like they did back in the day), but the engine was realistic enough. Faces moved like faces and communicated emotion. Objects looked like objects.

Things should have and have improved since then, but really graphical improvements should have been the sideshow to gameplay and good visual design.

I don’t need a game where I can see the individual follicles on a character’s face. I don’t need subsurface light diffusion on skin. I won’t notice any of that in the heat of gameplay, but only in cutscenes. With such high fidelity game developers are more and more forcing me to watch cutscenes or “play” sections that may as well be cutscenes.

I don’t want all that. I want good visual design. I want creatively made worlds in games. I want interesting looking characters. I want gameplay where I can read at a glance what is happening. None of that requires high fidelity.

setsneedtofeed, do games w Video Games Can’t Afford to Look This Good
@setsneedtofeed@lemmy.world avatar

Visuals are very important in games, but Nintendo pursues clear and readable designs. Their games are easy to look at, and they age more gracefully than games pursuing realism.

setsneedtofeed, do games w Playing dressup with my XCOM 2 soldiers.
@setsneedtofeed@lemmy.world avatar

Not as much as you’d think. I keep my soldiers faceless and unattached until they are fairly leveled up. By the the time they get customized, they tend not to get meatgrindered. Usually.

https://lemmy.world/pictrs/image/9017b895-f3a0-4ec3-909b-eb83e6887fc0.jpeg

setsneedtofeed, do games w What are your favourite trailers?
@setsneedtofeed@lemmy.world avatar
setsneedtofeed, do games w What are your favourite trailers?
@setsneedtofeed@lemmy.world avatar

Nothing will ever top the Modern Warfare 2 Infamy trailer.

Imagine it is 2009 and you have no idea what the future of COD looks like, no clue what is going to happen in MW2, and you see this trailer.

setsneedtofeed, do games w What are your most recent games played?
@setsneedtofeed@lemmy.world avatar

Repostin’. Trying out Arcanum for myself for the first time.

https://lemmy.world/pictrs/image/e9c1447b-0824-475b-b7f0-de79dbdd3ab8.jpeg

setsneedtofeed, do games w What are some video game quotes that is stuck in your head?
@setsneedtofeed@lemmy.world avatar

“Guns guns guns” Brrrrrrr

setsneedtofeed, do games w STALKER 2 to launch on November 20th.
@setsneedtofeed@lemmy.world avatar

Those were both side games. Like how Fallout New Vegas isn’t Fallout 4.

setsneedtofeed, do gaming w No need to replace it just yet...
@setsneedtofeed@lemmy.world avatar

Shibari controller setup.

setsneedtofeed, do games w Star Citizen player reports CIG is making him sign an NDA before getting a refund
@setsneedtofeed@lemmy.world avatar

One time I got an “in between” job at a local business. The first day I showed up and the place made me sign a 17 page front and back NDA.

I’ve signed actual, legitimate NDAs. They are like 3 pages, max. Some people are just preposterous.

setsneedtofeed, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
@setsneedtofeed@lemmy.world avatar

Keep in mind Freelancer was released after Microsoft acquired Roberts’ company, kicked him out of a leadership role, and drastically slashed the scope.

Star Citizen is what happens when there is nobody above Roberts to say no, and now after years plenty of people under him with an interest in keeping the development churning.

setsneedtofeed, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
@setsneedtofeed@lemmy.world avatar

People are buying the dream. There is personal investment now- this isn’t a game, this is their game. Supporters tend to talk like this is a community project, not a transaction between a customer and a studio.

Whenever the studio finally folds, I guarantee there will be whales lamenting that if they’d only spent a little more they’d have kept the game afloat.

setsneedtofeed, do games w Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42
@setsneedtofeed@lemmy.world avatar
setsneedtofeed, do games w Any game with a forced stealth section needs to have it as a warning so you know not to buy crap.
@setsneedtofeed@lemmy.world avatar

Wikipedia isn’t the end all, but in this case I think it provides a working definition.

Enshittification (alternately, crapification and platform decay) is a pattern in which online products and services decline in quality. Initially, vendors create high-quality offerings to attract users, then they degrade those offerings to better serve business customers, and finally degrade their services to users and business customers to maximize profits for shareholders.

setsneedtofeed, do games w Any game with a forced stealth section needs to have it as a warning so you know not to buy crap.
@setsneedtofeed@lemmy.world avatar

There’s a danger in any game where it might be largely designed and marketed to be one thing, and then has lengthy mandatory sections where it becomes another.

Poorly made stealth sections are a prime example. Game designers want to change things up, but if the game isn’t made to do stealth, it can easily turn into an annoying mess. There are a few (not a ton, but a few) games where the mandatory stealth sections are well liked, but they were made to carefully take advantage of the game’s strengths and knew when to end.

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