DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite twist means you start from basics in each mission and cooperatively build up powers and abilities for the team, sometimes leading to insanely overpowered builds and other times to spectacular flops.
STORY
Expenite, a new mineral of incredible value and utility, has been discovered within planet Hoxxes IV! Space mining company Deep Rock Galactic immediately sets up covert mining operations deeper than ever, to harvest this precious material. But without warning, all the dig sites go dark, and all contact is abruptly lost.
In this action-packed 1-4 player co-op roguelite, you’ll join a team of elite dwarven Reclaimers called to planet Hoxxes IV to deal with the situation. Bring the lost dig sites back online, unravel the mystery of The Greyout, and keep it from happening again using all the guts, guns, and grit at your disposal.
The Core has gone Rogue. DRG needs your help!
GAMEPLAY
Each Rogue Core mission begins with selecting your loadout. Pick a Phase Suit equipped with an Active Ability of your choice, as well as one of a range of unique Reclaimer Weapons. Once loaded up, you board your Drop Pod and land at the outer boundary of a lost dig site, facing the Greyout Barrier surrounding it. Luckily, R&D has equipped you with a device capable of carving a hole through the Barrier – but once you go in, there is no way back except mission success. Proceed through the Barrier on foot and fight your way down multiple procedurally-generated stages to the deepest and most dangerous level of the dig site.
During each stage, you will salvage caches of DRG equipment and weapons to expand your arsenal for that mission. The dig sites are also full of the wonder-mineral Expenite. Deposit any Expenite you can find into your trusty Processor Drone to generate a wide range of powerful temporary upgrades. Thus, as you progress ever deeper, your power will grow, but so will the challenge. Every advantage will be necessary to make it through all the stages, reach the Core, and reclaim the dig site.
Between missions, you return to your ship - the RV-09 “Ramrod”, parked in low orbit above Hoxxes IV. By completing mission tasks and reclaiming dig sites, you will earn the means to research and permanently unlock new Reclaimer Weapons, Phase Suits, and Suit Mods. Expand your gear options and experiment with various setups to tackle the deepest and most dangerous dig sites.
They wanted a picture of my ID to unlock my account.
This is inappropriately invasive, and doesn’t even accomplish the stated goal, since an ID can’t prove account ownership when the account wasn’t created with an ID in the first place.
This practice has become alarmingly common for online services. We really do need strong privacy laws.
There are plans to update the forum, including for better security (the main issue with changing the forum software is concern over reliably migrating all of the existing content). After emailing (admittedly not current best practice), the passwords are hashed and only the hash is stored.
…and later…
The forum has been updated to https, and passwords are no longer being sent by email.
Which raises the question of how old OP’s screen shot is.
Also, no, the password would not necessarily still be stored in plain text on their end. The cleartext password used in that email might be only in memory, and discarded after sending the message. Depends on how the UBB forum software implemented it and how Larian’s mail servers are set up.
EDIT: I just verified that this behavior has resurfaced since it was originally fixed. OP would do well to responsibly report it, rather than stirring up drama over a web forum account.
Wildermyth is a lovely combination of storytelling and tactical combat. My only significant gripe is that I want more of it: More tales, more character customization… just more. (Although I now see that a cosmetic pack is available; I’ll have to check it out.)
Gigantic caught my attention when I was looking for an Overwatch alternative, because of the art and the praise from fans. I wish development hadn’t shut down before I had a chance to play it. (I hear there’s an unofficial client and server out there somewhere, though, so maybe I’ll get to at least try the work-in-progress that was never finished.)
I felt the same when the current-gen CPUs were announced, but when I looked closer at AMD’s chips, I learned that they come with controls for greatly reducing the power use with very little performance loss. Some people even report a performance gain from using these controls, because their custom power limits avoid thermal throttling.
It seems like the extreme heat and power draw shown in the marketing materials are more like competitive grandstanding than a requirement, and those same chips can instead be tuned for pretty good efficiency.
I like this idea in principle, but in practice, I suspect the same companies that often abandon games (and even whole platforms) would also discontinue their wikis. I would like information about the games I buy today to still be around when I play them again in ten or twenty years.