Halo is more “figuring out how to defeat this room of enemies IS the puzzle” whereas Metroid’s puzzles are platforming and figuring out how to apply this new item to the areas you’ve already visited, and there just happen to also be enemies to fight.
Sounds more like an “easy mode” thing. Have certain enemies immune to certain guns on the harder difficulties. Want to just use the shotgun? Play easy mode. Want to be more strategic? Play a harder difficulty.
Cartridges actually have much faster load times than discs. Notice how the Switch has reverted back to cartridges? They’re faster.
As for the controller… It is pretty odd. Though, at the time, we didn’t have the same standard for controller design we have now. So it makes sense that Nintendo would try something bold. Then after they had committed to the design, the world decided the PS1 controller made much more sense, and that became the benchmark for future controller designs.
How about first we charge the real people doing real war crimes, e.g., Netanyahu and Putin? Then we can talk about whether mashing buttons is comparable.
I thought Twinrova was decent and not “easily” beat by Dark Link. The shield absorption thing was more interesting than “just switch to the hammer and Din’s Fire.”