Yeah I know, but the kind of audience it’s targeting may not be carrying wired headphones to use with their streaming handheld that only works on WiFi.
So you need a $500 console to use a $200 handheld streaming device that doesn’t have bluetooth so you probably will also buy a PS Link capable headphone that’ll cost another $200.
Those are some big bucks to avoid using steamdeck or switch.
I was actually thinking about the Delta Force 4 few days ago, wondering whatever happened of the series, but then I thought far cry and cod kinda took over and provided much more fun FPS experiences over the following years.
They added GPU busy metric, which paired with frametime can help understand when the game is CPU limited and when it’s GPU limited/balanced with CPU’s request load. This can help figure out right settings and textures to use to optimally use your system resources, or understand what bottleneck is causing game to stutter.
And so would Baldur’s Gate 3 when it launches on Xbox, it just takes much more effort and dev time than Series X/PS5 would. It isn’t that it is impossible, but that it is a lot of work.
Hate: Tapping, quick time events, looting animations, long loading screens especially when you’re expected to die often, game taking control away from the player or excessive input latency, long NPC expositions for fetch quests.
Love: addictive gameplay loops that are borderline checklists but fun (Far Cry, Days Gone hordes, Ghost of Tsushima camps etc.), environmental impact like in Death Stranding/reactive NPCs like in Bethesda RPGs.
+1. As someone who’s working their way up through the PS4 library, I can easily say that I’m well fed, and PS+ has actually being really great in that sense. Patient gaming always leaves you with something new and different to look forward to without having to worry about long development times of games these days.