I do sometimes have this fleeting fantasy of getting a CRT TV, plugging back my NES and having some sweet nostalgia gaming. Then I remember that at the mere sight of those brutally rectangular controllers my hands start cramping and that I have no space to spare this.
Wow, the reviews are taking a dive since the giveaway started. “This genre is not for me” and “not translated to my language” typical undeserved red thumbs it seems mostly.
E-Shop is very feature poor compared to Steam. I use Deku Deals to get notified when something I want goes on sale. They offer a pricing history as well to gauge how often a title has price cuts.
Their definition of “classic” is rather contrived in my opinion. “Classic” means both old and influential. They ditched the influential part. From their in-depth article:
It’s hard to define exactly what a “classic game” is, but for the sake of this study, we looked at all games released before 2010, which is roughly the year when digital game distribution started to take off.
Our random list of 1,500 games was taken from MobyGames, a huge community-run database of video games.
I can’t feel sorry for the slow disappearance of some Wii Shovelware from 15 years ago. Time is ruthless to all mediocre media.
Word of warning: systematically classifying video games is HARD. It’s a bit like classifying any form of creative media: music, cinema, visual arts, etc. It’s hit-or-miss. RPG forums routinely fall into that rut and the infamous corollary: [insert game here] is (or is not) an RPG.
If you’re dead set on this endeavour, I’d suggest identifying main features and tagging games with a number of them. Try and pick required ones if possible. Or don’t, because gate keeping sucks. If you know how to code, this is sort of the Composition over inheritance mindset.