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loobkoob, do gaming w Factorio Friday Facts #397 - Factoriopedia

Not that your suggestion is necessarily bad in general, but I don't really think it's necessary when it comes to Factorio. I think it should be clear from playing the demo whether 100+ more hours of that seems worth the asking price for someone. It's probably the most representative demo I've ever played; the full game is just the demo but more. There are no surprises down the line. There are no random pivots to other genres, or the game trying to stick its fingers in too many pies. There's no narrative to screw up. There's no "oh, they clearly just spent all their time polishing the first hour of the game and the rest of it is a technical mess". It's the same gameplay loop from the demo for another 50 hours until you "win".

... and then another 50 hours after that when you decide to optimise things. And then another 100 hours when you decide to make a train-themed base. And then another 700 hours when you discover some of the mods that exist...

loobkoob, do gaming w Steam Next Fest is back and underway with "hundreds" of playable PC demos

Factorio's demo absolutely convinced me to buy it.

Demos only really work well if the game is fantastic and able to convey that in a small slice of the game, though.

loobkoob, do gaming w Microsoft quarterly gaming revenue up 49% following Activision purchase

I'm not cheering for the layoffs, of course, nor am I necessarily in favour of monopolies and the consolidation of the gaming industry (although, in this instance, I think it's probably a positive thing for fans of Blizzard IPs). But layoffs during this kind of merger/buyout are expected. Microsoft has its own legal departments, payroll departments, marketing departments, etc, and while they might need expanding slightly as the company grows/absorbs new companies, they don't need an entire second company's worth of those departments.

These layoffs were about cutting redundancy rather than just chasing short-term profits. It sucks for the people who were laid off either way, but I think it's good to be realistic about why they happened.

loobkoob, do games w Piranha Bytes, devs of Gothic and Elex, are next on Embracer's chopping block

Unfortunately, I doubt it'll have much of an impact. Most of the properties/studios Embracer owns aren't popular enough to get people to make noise about it. And people don't tend to see the bigger picture - especially when these stories about studio closures are trickling out rather than all happening at once. I'm sure there'll be a lot of talk about it if something happens to do with Gearbox/Borderlands or The Lord Of The Rings, or if multiple studios all get shuttered at once, but other than that, I expect it'll just be small stories that continue to fly under the radar.

And regulators don't seem to care about video games unless people make noise. They get involved in things like loot box regulations or Microsoft acquiring Activision because those are big deals that almost everyone in the gaming sphere has an opinion on. But unfortunately, I don't see Piranha Bytes having issues or being closed getting enough attention for anything to change.

loobkoob, do games w Employees Say ‘Sizable Portion’ Of Gearbox-Owned Studio Has Been Laid Off

You've got some good answers already, but I can expand on it a little: businesses in most sectors are feeling the impact of increased interest rates - both because they can't borrow as much themselves any more, and because there is less money coming in from investors because they can't borrow as much either - but tech (including games) is doubly impacted because there was such a surge in demand during lockdowns. While other businesses tended to struggle during lockdowns, and have simply had that struggle replaced with a different struggle due to the interest rates, the tech sector grew massively during the pandemic.

People working at home, or furloughed, had more personal time and more disposable income because they weren't spending money on travelling to work, on overpriced lunches, on dining out with friends, going to concerts, etc. It all added up, and they spent that money on streaming subscriptions, video games and just generally on recreational, home-based activities, many of which revolve around tech these days. So the tech sector grew a lot because of the low interest rates, and it grew a lot because more people were buying its products/services. And now, rather than having more disposable income, a lot of people are facing a cost of living crisis, meaning not only have they reduced their spending because they're back in the office and dining out and going to concerts again (and all those other things people spend money on when they're not confined to their house), but many people have less money to spend on gaming, subscriptions, etc, than pre-pandemic.

Also, because the tech sector was doing so well during the pandemic, it was an attractive prospect for investors (who themselves had increased money, as well as great interest rates), meaning it grew even more. Everything kind of fed into each other and the tech sector grew exponentially as a result. Whereas right now, not only does the increased interest rate for borrowing mean investors are throwing their cash around less in general, but the fact that the tech sector is struggling makes it a less attractive prospect for investors, meaning the whole sector kind of doubly loses out on that front.

So these tech companies invested their money into growing their companies and expanding their businesses' scopes like good capitalists. Which does generally make sense - if you find yourself sat on a huge pile of money, it's generally better to find a way to invest it into something useful (or to invest it into something makes you an even bigger pile of money if you see the Monopoly Man as aspirational). The issue is, most of them were somewhat short-sighted (plus global economics is a tricky thing to predict); they spent money as if it was always going to be coming in at the same rate. And now that they're being impacted by increased interest rates on their own borrowing, the loss of investors, and the reduced spending power of consumers and they're very suddenly having to make massive cuts to stay afloat.

loobkoob, do games w Square Enix’s president says it will be ‘aggressive in applying’ AI

It absolutely is. Although, putting aside the obvious ethical debates, I will say that least AI has some practical uses. Crypto-currency and NFTs felt a lot like a solution looking for a problem, and while that can be true of some implementations of AI, there are a lot of valid uses for it.

But yeah, companies rushing to use AI like this, and making statements like this, just screams that they're trying to persuade investors they're "ahead of the curve", and is absolutely indicative of a hype bubble. If it wasn't a hype bubble, they'd either be quietly exploring it externally and not putting out statements like this, or they're be putting out statements excitedly talking specifics about their novel and clever implementations of AI.

loobkoob, do games w The Day Before Servers Shutting Down Next Month, Leaving Game Active for Just 45 Days - IGN

I don't think consumers were the target of the scam; if they were, I don't see a reason why they wouldn't have accepted pre-orders for the game. In fact, I think they know that accepting pre-orders would have left them open to false advertising lawsuits which is why they didn't go for them, and I think they were well aware that people could just refund the game so trying to scam consumers (in this instance) was probably not worth attempting.

Instead, I think the investors were the target. The brothers who own(ed?) the studio have been living off investor money for the last few years, and which how suspicious their finances are (their ludicrously high travel expenses, in particular) I'm sure they've hidden away a bunch more money.

The game that exists is a shameless, cheaply-made asset flip that I suspect only exists at all because it makes it much harder for investors to sue for fraud when there's an actual product. If they'd just tried to take the money and run without releasing anything it'd be obvious fraud, but now they can claim they tried their best, expectations were too high, etc, and it's difficult for the investors to prove otherwise.

loobkoob, do games w God of War Creator Is Unhappy With New Games and Kratos' Story

The last thing I saw regarding him was him being unable to comprehend how secret rooms in Metroid work. It was painful.

loobkoob, do games w Warhammer Age of Sigmar: Realms of Ruin Flops, Frontier Shares Tank Nearly 20% - IGN

I'd play the hell out of a Remnant-like Warhammer 40K game. The Remnant blueprint is perfect for a 40K game.

loobkoob, do games w Report: Bungie CEO blames layoffs on waning interest in Destiny 2

See, I love spreadsheets and being able to optimise things, but I do need to actually be able to feel the impact in the gameplay, too. And yeah, Destiny is terrible for that; the buffs and upgrades you do get just feel irrelevant, for the most part. Especially with the terrible scaling system they use where you never feel any stronger against weaker enemies, just weaker against stronger enemies. When getting a huge numerical upgrade (in terms of gear score) doesn't change anything about how the game feels to play, I think that's poor design.

loobkoob, do games w Report: Bungie CEO blames layoffs on waning interest in Destiny 2

I don't think looter-shooters (and loot games in general) are inherently limiting, but loot needs to be exciting. I've played thousands of hours of Path Of Exile, and hundreds of hours of other looter games, and what holds my interest is interesting loot and build variety/depth. That simply doesn't happen in Destiny. Compare Destiny to Borderlands, for instance, and you can see how boring the loot really is. Look at games like Path Of Exile, Grim Dawn, or Last Epoch, and you can see how boring the skill trees are. In all of those other games, I've had items drop where I've been excited to redo my entire build to accommodate it, or to make a new character built around it. In Destiny, items just don't feel exciting enough. (Not every game needs to be as complex as Path Of Exile, but Destiny is incredibly shallow.)

And, of course, Destiny's story has consistently been disappointing. There's some great lore there, but they've failed to translate that into a well-told, engaging story over and over again.

loobkoob, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+

I always find this discussion interesting. I don't personally tend to play Paradox games at all so I've no real horse in the race, but I don't think there's anything particularly wrong with the model. It's designed around people being able to buy the specific parts they want, and those specific things having a good level of quality / depth to them.

Like, if you're really into early 20th century Japanese architecture, would you rather have a single house thrown into a "kitchen sink" DLC pack that you can copy-paste over and over into your city with no options to customise or expand on that, or would you prefer an entire DLC dedicated to that style so you can build a full district or city in that style?

And conversely, if you're not into early 20th century Japanese architecture, would you rather have a single house in that style thrown into your DLC pack that you don't care about and won't ever use, or would you prefer your DLC pack to contain things you are interested in?

Maybe the average consumer does look and think "wow, I really need to spend $404.40 to be able to play the game" and decide against it, I don't know. But personally, if I see a game has DLCs like "specific niche cosmetic option pack #2" then I see them as not at all necessary, and figure I can play the base game first and just buy any additional packs I want later.

loobkoob, do games w Last Epoch 1.0 launches Feb 21st, 2024!

I don't think the controller support is too bad from what little I've played with a controller, but it can feel pretty build-dependent. It's clear some skills were designed with mouse targeting in mind.

I've played hundreds of hours with mouse and keyboard, though, and I think it's shaping up really well. It already feels great, but with more content variety down the line it'll only get better.

loobkoob, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN

The idea that only having a €15M budget is what caused this game's issues is ridiculous. It's not a game that had good ideas and just failed to execute them properly; it's fundamentally bad on a conceptual level.

The setting and story concept are bad. When the game was first announced, I don't think I heard or saw a single discussion where someone was excited to experience playing through the story of Gollum in that time period in the story. Or even playing as Gollum at all - he's a great secondary character in the books and films, but he's hardly a character you want to play as in a video game. There's no room for character development either.

The game design is bad. It's just bad. No amount of time, money or polish is going to fix the terrible basic design principles the game is built on. And even if they had 10x the budget and hired a world-class lead game designer from the start, it still would have the issues with the story and character.

The whole project is one that shouldn't have left the brainstorming session it was conceived in.

loobkoob, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

Nah, it wasn't removed for technical reasons; Sony removed it because CDPR went behind their back and blanket-offered refunds. Which was the right thing for CDPR to do from a consumer-friendly perspective and from a PR perspective, but they should have communicated with Sony more first seeing as refunds on PlayStation go through Sony's store. I thought it was a bad look for Sony, though, personally.

That's not to excuse Cyberpunk 2077's performance on consoles in any way - they deserve flak for that.

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