Yeah, I feel like 1 is easy enough to deal with. Orbital rail strike will 1 shot anything. But once there are more than 2 chargers out, I felt like it is impossible.
I personally prefer that there isn’t one correct way to play the higher difficulties.
I agree that there should be many viable ways to at higher difficulties. I just think that nerfing the only way that seems to work without providing alternatives doesn’t seem like the way to go about making that happen.
Yeah I just made a similar comment. At the higher levels, you have more tank enemies than are practical to deal with using orbitals and airstrikes alone. The railgun was the only thing feasible to deal with wave after wave of tanks. Taking that away without giving alternatives is a major blow to level 7 and above.
It feels like the game balance team hasn’t played the game on the higher difficulties. If your primary weapon isn’t supposed to be able to deal with tanks, then your strategems are your only option. But nerfing the railgun without giving us other alternatives makes killing massive amounts of tanks impossible. I doubt the buffs to the flamethrower and laser cannon are going to be enough.
Yeah, if they were concerned about people spamming those and nothing else, then I wish they’d balance the rewards / mission effort, rather than just extending the mission time.
They recently released an updated version of Brothers with new graphics. But the game is exactly the same. So it’s not really a must buy for me. Especially since the original had pretty good graphics anyway.
I stalled out on playing this. I loved the combat aspect, but the chores and conversations feel too much like… well, chores. I just wanna fuck up some bad guys, not watch my character watch a movie with a Marvel character!