Not saying this was a honest mistake, but I do see how that could happen:
Game story gets written
Dialogs are worked on
TTS versions of all dialogs are generated
Once they get approved, talent is cast
Talent is scheduled to record the dialogs and get paid
Final dialogs get included in the game
Knowing how game studios love to push everyone into “rush mode” the months before launch, I can see how, for a minor NPC, someone could have forgotten to cast and/or book a recording of some dialogs… while everyone is getting pressured to release NOW OR ELSE!!1!
Honestly, I wonder how many minor NPCs in games have been TTS all along, and nobody noticed or cared.
“On a scale from 0% to 500%, how much more would you pay for a game where main characters used [insert your favorite actors/people]'s AI cloned voices?”
Shave your legs? If you want to dress in feminine clothes, just do it [if your country allows it].
I’d recommend against shaving your arms, though. Last time I tried that, it messed my sense of proprioception, turns out I’m used to the input of airflow over arm hairs to keep track of where they are, who’d know.
Try Overwatch’s Torb: small hitbox, “the floor is lava” ult, and a rivet gun with both a ballistic trajectory mode that can go from side to side of the map (hard to master, but extremely gratifying when you headshot an enemy at their spawn from your own spawn), and a mele mode that can take down the strongest tanks.
First I didn’t care, just made male characters because I’m male, put about zero thought in it.
Then someone told me “If I’m going to spend hundreds of hours staring at an avatar’s butt, I’d rather it be something I like”. I still made male characters, because I wasn’t staring at their butt.
I got into healing roles over time, and most healers tended to be female, so I picked female characters.
Then I saw how male players would fawn around female characters… and I found it funny to make the most fragile looking female character, with some awesome DPS power, so people would try to PvP duel me and get pummeled into the ground.
Finally, I stopped caring at all. My Overwatch “main” was Mercy, with Torb and Moira as close seconds… but the most fun I’ve ever had, was being a hamster (Hammond).
In my experience, the game tends to get very “meta” very quickly. Someone could add a rule that “nobody write down the rules”, unless you had the “person X writes down the rules” as an immutable rule, so the moment someone wants to make it mutable… beware!
The promise I’m referring to, is to “release the code”.
(long version)I understand the thought process of people not wanting to show how messy their pre-production code is… but that’s why, following semver rules, you mark it as a version “0.x.y”. It’s not an exam, it’s nothing to be ashamed of, anyone who’s written code knows that’s how things work, and it’s on the community to be understanding of this, so the “initial dev” of an open source project should feel confident in releasing a tangled mess, no less no more.
Promising the code, then disappearing without giving a community that’s invested in the project a chance to take over, is what I find fishy.
You are saying that getting people to do work for you by promising them something in return, means nothing, that you can break that promise whenever you want.
Good analysis, just a few nitpicks: AR is the future… when it matches human visual abilities, which may take several decades more, be it through glasses, or through a neural link. There is a deep uncanny walley in either case to overcome.
I would like to believe in a web3, but right now it’s mostly web1/2 interfaces to something that could be achieved in any other way.
LLM AI has already revolutionized AI, it’s the holy grail “glue” to keep different AIs working together, including itself.