I still believe their naming conventions has destroyed the brand.
Grandma that wants to buy a toy for their kids can go to the store and buy the next PlayStation. Xbox… which one do they buy? They don’t, they buy the easy option.
The tutorial takes longer than an hour, but I understand and agree with your point. The game needs more endgame content.
The repetitive missions would be fine if there were also additional difficult goal type activities. It’s a fun core game that needs a solid progression loop.
Hot take: it is a really good game that is a ton of fun. It got really bad press from “professional” gamers because they can’t play it 10 hours a day for the next year.
The main deficiency with the game is the lack of end game content. The story was fun, the end game is fun, but there isn’t enough of it.
I started last night after work and had to force myself to go to bed. The movement and combat in the game are a ton of fun and giving me Doom Eternal vibes. Dancing around the battlefield, using the right attack on the right npc, and just making things explode.
While they didn’t directly address the retroactive license changes, they did counter the argument. The following text being relevant.
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.
We will make sure that you can stay on the terms applicable for the version of Unity editor you are using – as long as you keep using that version.