Hmm, I suppose the big difference between Fedora and Kubuntu is that Fedora is a fixed point release distro (similar to rolling release but less frequent) that applies updates only on restart, so it's possible that it needs a moment to ensure that everything is compatible.
It's certainly a weird choice to kidnap your desktop, so I don't blame you for being annoyed. If that's causing this, then you might want to try a stable release distro. This is part of why I like Debian, because it doesn't change very quickly and updates are unlikely to need special care to ensure stability. Debian also doesn't have the issue you're talking about, it updates right away in the background.
Kubuntu is Ubuntu-based (duh) so if you like how it behaves, you could try Debian (which Ubuntu is based on) or try another flavour of Ubuntu. Pop!_OS and Zorin are both Ubuntu-based and should definitely be on DistroSea.
I'm not familiar enough with KDE to know what you mean by a Windows-esque update step, but if you can explain further I'll see if I can find something for you.
Alternatively, someone else might pop in with some options.
For gaming, people often recommend Pop!_OS, Bazzite, or Zorin, but you can use whatever you want if you are a tinkerer. I use Debian and have a great time gaming.
Outside of gaming and if Windows software compatibility isn't really something you're worried about, you can use any distro you want.
You can try some of them out using a web browser with DistroSea if you feel like it, though they don't have every distro because that would be nuts.
The objective is to make sure you have enough supplies to survive for as long as you can while making it across America to a place safe from zombies.
I believe the goal is ultimately to get to Canada (I haven't played in a while) but I might be mixing it up with Death Road to Canada, which is similar in premise but probably not something you could play one-handed.
Are "plenty of people" enough to make a game commercially viable? And not in an indie way.
I zone out, completely cut off from others, while playing games all the time. What I don't want to do is fork over more cash for things that will collect dust (like a headset for a single game).
Given how different it is to other, normal 3D games, I think it's a bit much to stake your franchise on something most people will never have. It's obvious Valve knew that, they're not idiots and have put out good hardware that didn't see mass adoption in the past (Steam Controller, Steam Link, etc.); it's clear they wanted to try out something new even if it wasn't a huge blockbuster. They have lots of revenue from other sources to fall back on.
They probably hoped that some people would take a chance and get the hardware to play the game, and some people did. But to expect that most would do that? Lol. They're not that dumb.
"The idea" was to do something no one had done before with a beloved franchise. Not to sell headsets.
The idea of sinking $500 into a headset and then another $80 for one game is pretty crazy. Not like Valve doesn't have the ownership numbers from the hardware survey. It was never going to sell like HL2.
Five years and I still don't have a VR headset lol. These things are enthusiast tech and I am not that enthusiastic about having one.
Half-Life Alyx wasn't called Half-Life 3 because it came out on a platform most people don't have/can't afford. It's essentially a really cool spin-off that I will never play.
Reminds me of Bethesda's storefront for paid mods that they tried out for Skyrim's special edition in 2023. Hopefully they don't pull a bait-and-switch on their players and it's just a platform for free mods.
They sell the hardware at a loss and initial adopters are more likely to be able to find an exploit that allows the console to play pirated games. If a Lite comes out early enough, there's hope that it might be exploitable.
It's my understanding that the Steam Deck is not performant when it comes to running Switch games via Yuzu/Ryujinx so it would probably be even worse with Switch 2 games, which are probably more taxing to emulate.
All that said, I have a Switch Lite that I share with my wife and I like it. There are so many companies you're "not allowed" to buy from according to Lemmy lol, I don't have the time for that. Almost all publishers are ass, should I never buy a game again?
Edit: As pointed out, Nintendo consoles are not sold at a loss.
It would be funny/interesting if, in an effort to grow the player base, they brought back the same settings implemented for COVID (when the game was super popular) and made it accessible to disabled people again.
I know a few people that had to quit the game when Niantic reverted back to "normal" gameplay after lockdowns ended. Idk, maybe this won't be entirely crap; probably will be, but it would be nice if it weren't and improved things instead.