What if the game was purely offline? Also, how can a pirated game access online lobbies? The last time I pirated a game was because Epic had a BL3 exclusive. And I couldn’t matchmake.
I wonder who would have to prove what. Ubi, that they missed profit (because you’d want to buy the game and didn’t) or the player (who’d argue he wouldn’t ever buy it anyway).
As a mod, you can postpone an ad by 5 minutes 3 times. You can’t postpone it by 1 minute, you can’t choose to play them during downtime, you can’t do shit but pray an interesting moment doesn’t happen during the 1 minute.
Actively, no, but passively on a second monitor, I occasionally join in the discussion in chat. Finding a smallish streamer who actually reads you messages is nice.
Fun fact, many intro screen can be disabled via program flags, those are put there due to faster testing, and usually not disabled due to either laziness, the way the SW is tested, and/or because the devs have some empathy for the players not wanting to watch 15 minutes of crap - like it’s “made for Nvidia”
Also forgot to mention, you know what died inside the switch? The chip that is responsible for encrypting the data, which also held the key, which means rest of the HW was okay, but the chip was unsalvagable (tried both official and unofficial channels).
Sadly, that would mean save duplication would be possible - which is a huge no-go for the Switch for some godforsaken reason. Fuck Nintendo, sold my account, got the Deck, and now my data is backed up instantly, for “free” (price included in the 30% fee). Not like it’s more than a fre hundred KBs per game anyway.
The strategy to this is to buy so much crap on Steam and Humble Bundle that you don’t have time to pre-order AAA games.
For example, I love Borderlands series, and I have so many games to play that I could easily wait for TTW to be on sale - lo and behold, 10 bucks in a Humble Monthly with all the DLCs, and extra 7 games with it aswell. Banger.