The game itself is brilliant. The story and message within is heartfelt, heartbreaking, and un-apologetically autobiographical. Up until that point, I knew gaming was a good storytelling medium, but not for something this moving.
On the home-gamer gameplay side, this is a solid list. On the technology side, I think there’s even more that makes sense for a curated museum tour. There were big leaps made in arcade tech through the 80’s and 90’s that were pushing all manner of graphics and sound, head-and-shoulders above the previous generation.
Sega’s “super scaler” boards come to mind, allowing for games like Hang-on, Outrun, and After Burner. Digitized sound samples started with Sinistar and Tempest. Dragon’s Lair amazed everyone with an interactive LaserDisc experience. There were also notable forays into AR with Time Traveler, and VR with Virutality. Lastly, we have the fully-enclosed and immersive cockpit of early Battletech simulators.
This is exactly like the pearl-clutching we had back in the 1980’s around D&D and music lyrics. At least we moved the goalpost from satanic panic and thinly-veiled racism, over to “art that features sexual expression I don’t understand.”
If history is any indicator, their actions are only going to increase awareness of this kind of stuff.
Exactly. Access was a dirt-cheap rapid application design (RAD) tool in disguise, and very easily could have been shaped into a smooth on-ramp to ASP, ASPX, IIS, and SqlServer solutions. In short: a hypothetical “Access.NET” would have been really something.
On the other hand, now we have a super easy jumping point for anyone in a large business who can program a little to spin up a new startup. Find a business process that’s currently a spreadsheet/on paper, write a database frontend to easily handle that then sell your solution to businesses looking to remove load bearing paperwork and spreadsheets
You just described most of my career, and how a lot of contracting shops get their start. Managers need reports, and someone has to program them. I’ve lost count of how many times I’ve replaced Excel with custom software; a faster way to do this is usually welcome. That said, the cloud “Data” space is doing a lot right now to reduce this kind of task to Jupyter notebooks and some other proprietary solutions.
Access let you build visual apps, usually data-entry workflows, around its internal SQL database. You could build small apps with it using Visual Basic and a visual UI editor. Plus, all your work ships as a single file, provided the user also has Access installed. In many ways, it was like Apple’s Hypercard, but also way easier to write than webpages with the same capability. Oh, and you don’t need a server anywhere to make it work; it’s 100% local. It was also the next logical step to take after the most complex things you can do in Excel.
That said, it was crippled from the start - still very useful, but not for heavyweight stuff. It’s limited to a fixed number of UI, pages, database rows, etc, so it wouldn’t compete with more expensive MS solutions (this thing came with Office). I don’t think it got a lot of love because of that, but I personally used it to solve some real problems in the workplace, without need of any (official) developer resources.
In the present day, it would actually compete with a lot of simple business cases that are served in the cloud at some cost.
Beating most any “hard” video game is always a great feeling just due to the sheer hours that go into it. In some cases, you have to develop the memory and skill to do the whole thing in one sitting. I can’t count how many from the NES era fit this criteria. Top of that list are: Contra, Bionic Commando, and most Zelda and Mega Man games.
The best one happened in the middle of my Dark Souls play-through. I kept having to quit playing after short sessions, as skill and vigor checks kept wrecking me. This lead to anger and rage that just made it impossible to proceed. Once I made the connection that I could concentrate more and flow through combat more easily while calm, I changed tactics to calming my own mind and keeping it that way. The game just “opened up” after that. From there on, it was much more about meditation and breathing than equipment and leveling - skills I now carry with me everywhere. DS literally made me a calmer and more resilient person.
Oh, it’s petty cash to be sure. If you have $100-ish bucks to throw around, you probably aren’t going to miss much by not doing this. Unless, of course, letting someone else take even one dollar from you in this way is against your religion or something (i.e. the principle of the thing). Conversely, if you need the handful of dollars this makes, you probably don’t have that kind of walking-around money in the first place.
Jesus. This makes it reasonable to just buy $100 worth of your own game every month, just to make sure. Assuming that the number of real sales cover Valve’s percentage and then some. Yeah, that’s a non-zero opportunity cost for you, and additional float for Valve, however petty it may be. But for a small developer, maybe that makes sense.