Not really, it’s just that a lot of guides nowadays are done on youtube. I personally think text guides are superior so I really don’t want gamefaqs to go away.
I liked the online events because it was easier for them to get runners from around the world to participate. Also, I think the rhythm game showcases would have never happened without the online-only GDQs.
I suppose you could say it’s story heavy since what you’re doing is piecing together what happened on the ship. The story is that you’re a insurance investigator and have to find out what happened to every person that was on the Obra Dinn. It’s a great game. If it matters, it’s a Lucas Pope game, the guy who made Papers Please.
I don’t actually know all the games that did this, but the most famous examples are Phoenix Point and Shenmue 3. I already read that Outer Wilds was another one that took the exclusivity deal.
I meant with crowd funded games. I’m aware that they still buy exclusivity. Though from what I know they pay indies less compared to what they used to pay.
Yeah, this caused A LOT of controversy back then. As far as I know, Epic has stopped doing this and has pivoted a bit more into funding game development (i.e. Alan Wake 2.) That being said, that gave Epic a terrible reputation when they initially launched EGS.
I posted about this in another thread, but Epic also bought exclusivity for games that were crowd-funded then had the option to have the game on Steam removed or you’d get the Steam key after the exclusivity period expired. This pissed off a lot of people.