It was always "always online" (though you could play matchmaking only activities solo pretty easily). But it didn't always have the traits of live service that destroyed it.
Destiny 1 had relatively little content, with excellent enemy design and level design, done in a way that the content had a lot of replayability purely for the sake of the mechanics. Playing a strike again (provided you weren't too overleveled and mowing through everything) never really felt the same because you and your party didn't do the exact same thing. This was supplemented with nightfalls (which were a live service like timed event, but didn't have to be) and other strikes with modifiers to expand the replayability more. Every once in a while there was an expansion, with a well designed new map, and you could still play all the old stuff. There were a handful of new type of enemies, playing on the old ones, that were still thought out and well structured.
Destiny 2 obviously threw out the D1 content. Fine. It's a new game. But, because of "not enough content" complaints, they constantly threw old stuff in the trash for rushed, badly designed new ones. They stopped focusing on well balanced strikes and focused on new game modes designed to serve the "season" model by forcing you to use specific weapon types to even do damage on certain enemies. They mostly threw the well balanced original enemies in the trash for poorly thought out new ones for the sake of "this is new" at a pace that made no sense.
New content being different is fine. Taking away old better content to force people into half assed content churn is not, and that's what the live service emphasis did. I'm not even sure the significantly worse content was an "innocent" consequence of the bad pace, either. The poor design significantly cut down replayability, meaning more players are clamoring more for new opportunities to throw money at new bad content.
But all the great enemy design and map design that Destiny started with took a back seat to constant content churn with all the actually well designed stuff taken away and made impossible to play again.
TTK is obviously substantially longer than an FPS, so instead of the 15 seconds you need for an objective mode there, you need something more substantial for battles to fundamentally work.
I almost never buy metroidvanias before they go on sale pretty heavily because there are just so many good choices, but I played the absolute hell out of that first flash bike game that you controlled balance front and back. This is that, but with a big map to explore and combat I'm really enjoying. You block bullets with your bike, reload ammo with a backflip and a bullet parry with a front flip, and aiming your gun is bullet time, but because you're aiming in the air a lot, you still have to pay attention to your rotation, so there's a nice tension to it. I'm two bosses in, and both are decent takes on the unique flavor of their mechanics. I'm hooked hard.
Steam has a demo so you don't have to buy it without knowing if it clicks for you.
It's mostly AAA games that don't bother. A lot of smaller games do, because they know it's worth it unless you're riding a crazy hype train with wild expectations.
But steam offers games to offer custom branches for users to select. It would not be particularly difficult for publishers to provide one (or more) lower resolution asset branch for users to select. I really wish Steam had taken advantage of publishers wanting to support Steam deck to nudge them into doing this.
Vignetting is the darkening in a circle pattern at the edge of a photograph/movie caused by the fact that the lens is round and the film/sensor are square.
My guess is that he's referring to games using a similar effect (some do it with blur, too) extremely heavily on a large portion of the edge of the screen to create a tunnel vision effect in some contexts. I couldn't name which games do it, but I've seen it on sprint, stamina depletion, and low health in different games.
It would be less disrespectful just to leave the steamdeck version equally fucked than to openly slap people in the face with "it's arbitrary, but fuck you".
The day they stole games that already had a steam page and had sold steam copies to be Epic exclusive, there was no path to any Epic exclusive for any reason ever being forgivable again.