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chuckleslord, do gaming w Wait that's illegal

Didn’t have trouble second time. I play like a big dumb dumb cause it both makes it more fun and also I play like a dumb dumb thinking I’m smart. I get there eventually.

chuckleslord, do gaming w Wait that's illegal

Since she’s a “companion”, she leaves an orb when she goes over. At least she did when the game came out (source, I’m definitely rocking her outfit after throwing her over)

chuckleslord, do gaming w Wait that's illegal

Minthara is such a pain, unless you throw her in a pit.

chuckleslord, do games w CD Projekt employees form a union

No, it doesn’t. Pushing people to burn out doesn’t make more or better products, it just burns people out. People are more productive when they have work life balance

chuckleslord, do games w CD Projekt employees form a union

Less crunch, more realistic deadlines, less unnecessary scope. Makes better games

chuckleslord, do games w DC Comics adamant The Wolf Among Us' source material is not in the public domain, as its creator calls them 'thugs and conmen' and insists it is

This is about the comics that game is based on and the characters/settings therein. Not just the material in the game itself.

chuckleslord, do games w BioWare vet says Mass Effect and Dragon Age got "too homogenous," wishes Dragon Age had been more "Neverwinter-like"

Listen, it might’ve looked cheap as fuck, but I found a certain charm in the “every dungeon interior is just one of three dungeons with different parts blocked off”. Plus the combat flowed really well. I played that whole game through like… 5 times. One right after the other.

chuckleslord, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Completely agreed. The issue is that gamers™ aggressively advocate for better quality, and do not care about workplace abuse or worse products with more features. This creates the current feedback loop we have where games that are longer, have flashier features, and aren’t finished at launch.

Labor unions and protections would be excellent, but isn’t something that I, a non-game developer, can do much to advance, besides avocation.

chuckleslord, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

Sorry, I’m neurodivergent. Can’t tell if this is sarcasm.

chuckleslord, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they’re not going to. They’re going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that’s where I have the issue.

I want shorter games, with worse graphics, made by people who get paid more to do less. Because that’s what’s needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.

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