Not only on Switch 2. There was at least one Tony Hawk Pro Skater game that did this.
If I remember the episode of Guru Larry, the developer noticed their rights to the IP were set to expire, so they went to shit out one last game as fast as possible. They had to get the game published by a certain date, as in discs on store shelves by this date. The game was not going to be ready in time, so they put the tutorial level on the disc to print and distribute it while they finished the game, which would then be a multi-gigabyte download. Meaning that a physical copy of the game is worthless once the servers shut down.
Valve has made an emasculatingly large amount of money this way. Following in the footsteps of Id Software, Valve has been very open with their development tools. I don’t know about the very earliest copies but the ZOMG GOTY edition of the original Half Life included its SDK on the disc. Counter Strike and Team Fortress started out as mods that Valve just…hired.
Releasing the tools to their customer base and then hiring the cream that rises to the top is a strategy I struggle to get mad at.
When I finished my first run of Subnautica, something definitely came over me. I ran around in my base cleaning up, I organized all my spare food and water in a cabinet “for the next person stranded here,” I released the fish in my alien containment, said farewell to my cuddlefish, parked my Seamoth in the moon pool, turned the lights out in the Cyclops, the whole bit. An amazing adventure was at an end.
Which feels a little wild to someone who was “there at the time.” Op For was the one that got the praise at the time for having the cool new weapons and interesting new enemies and such, Blue Shift had normal Half Life weapons, basic armor pickups and I guess some cool level design. Plus I think there’s still backlash against the HD models that came with Blue Shift.
I think it got easier to dismiss the Gearbox expansion packs as non-canon when basically the only thing they kept from them was Barney’s last name.
It may be The Algorithm reacting to my search history but when it shows me Half-Life content it’s often centered around Half-Life 2 or Portal. I don’t get “Cut unreleased content from an old build of Opposing Force.”
I think one thing that might be a factor is, Op For and Blue Shift don’t pose more questions than they answer. Half-Life still has some mystery to it, there’s a lot of intrigue to it, people want to know more about the setting.
Tangentially related note: I had an idea for a video game but no one will ever make it. You almost have to glom onto an existing project. Imagine a normal open world sandbox game like GTA 4 or something, and the normal game is there, but if you pay close attention some of the NPCs are a little weird, and if you follow them there’s a WHOLE OTHER, BIGGER STORY.
Problem with that is you have to make an entire game to hide the “real” game in, and what you want to bet it would be found by people going through the game files rather than playing.
The other day I was thinking about the movie Scrooged with Bill Murray, and how during one of the Scenes of Christmas Passed he got his girlfriend a pack of Ginsu knives for Christmas and how that’s on-theme for his character who is obsessed with TV because Ginsu knives were a big As Seen On TV product and how someone on the writing staff must have went to college to think of that.