Always a great game to get back into. Or get into in the first place.
The latest patch was kind of disappointing and I hope they do tweak some of the issues, but I’m still looking forward to the new expansion reveal tomorrow. The teasers were pretty neat so far.
Pathfinder was created as an updated version of D&D 3.5, which was very complex. PF food streamline parts of it, but ended up just as complex at some point, mostly due to the massive variety of options available through splat books.
Meanwhile, D&D 5e was released to be much less complex by getting rid of stacking bonuses and the vast majority of math.
Parhfinder 2 (which I have not actually played yet) did not do that. They opted for streamlining the existing system by combining several similar subsystems into one (i.e. everything is a feat now). But the math is still there.
When I think of Subnautica, I just remember having to drink water like every 5 minutes or so. I would have loved to explore, but I was busy getting basic resources all the time.
Grim Dawn has one major issue IMO: it overuses passives and semi-passive abilities. When I play an action RPG, I want to actively push different buttons to do different things instead of optimizing my primary attack to do a bit of everything.