I don’t really see it being a sandbox. I mean, all answers are given, and you select from those choices. That’s the same as other games that have pc vo. I feel like it would have made more sense to have no voice options at all, and to just get rid of the ridiculous quips. That way, you create your own voice in your head. In no universe would the character I created complain about having to put her hands onto everything before opening a door.
Anyway, not a big deal, but like I said, it was a bit jarring.
One thing I find jarring about BG3 is the lack of vo for the player character. It seems like a weird omission in this day and age. (Not counting the dumb ‘I clicked here, so my player has to say something’ vo. Like, shut the fuck up with your dumb chess references, Gale!)
I bought it a few months back. Looking at my play time, I guess I didn’t care for it too much. Oh well, I guess it’s better to buy that on sale and see if you like it, than plopping down more money when the new one comes out.
Yes, the combat is awesome. I just played Origins, and sure, there were a lot of opportunities for my character to be a dick, but I really wonder how many people choose those options. I didn’t. I liked how close you could get to the companions in Veilguard. It felt much more impactful in the end game.
Playing Solasta. Our D&D group had fallen apart, and we just didn’t seem to be able to get a new game together. Solasta scratched that D&D itch like no game before it has. My wife got really into it, too, so we ended up adventuring for hundreds of hours together.
This is my last one, too. First time playing it, about 30 hours in now. Planning to play through all the older DA games before doing another playthrough of Veilguard.
I just played Dragon Age Veilguard, and I’m now playing Dragon Age Origins, which was released 15 years ago. The difference in graphics and animation are startling. And it has a big effect on my enjoyment of the game. Origins is considered by many to be the best in the series, and I can see that they poured a ton into story options and such. But it doesn’t feel nearly as good as playing Veilguard.
Amazing graphics might not make or break a game, but the minimum level of what’s acceptable is always rising. Couple that with higher resolutions and other hardware advances, and art budgets are going to keep going up.