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abraxas, (edited ) do games w Starfield user score drops to "mostly positive" on steam

Yeah, and I don’t get why. We quite literally got exactly what we expected with Starfield, and nobody said we would get anything different. For those of us who enjoy it, we got precisely what we were promised. For those who don’t enjoy it, nobody tried to pretend they were getting something different.

If I have one complaint, they did not manage to brand it as effectively as they branded Fallout (the blonde cartoon, music, etc). But then, they never managed to brand tES that way and we’re all still alive.

My 2c. Isn’t it a breath of fresh air that we got a complete game without $100s in day1 DLC required to make it playable?

abraxas, do games w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4

It’s days like this that remind me I’m not a typical gamer.

When Sims 4 came out, I put Sims 3 away thinking it was time for something bigger and better even though I’d had wishlisted DLC unpurchased. When Sims 4 clearly had basic content locked behind future DLC, I quit and didn’t go back to anything because playing the old version when the new version is out “didn’t make sense”. Went from being a Sims player to not a Sims player, not in protest but because their business model “failed to monetize” me. Obviously, if I were the base case, EA would have backpedaled.

Reminds me of the “mini-outrigger and story collection” thing with fantasy literature. I’ve gone from being a diehard fan to no longer even reading simply because I didn’t have the bandwidth and research hours to take it all in (Dresden and Iron Druid, lookin at you).

abraxas, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Well… Yes. Not saying it doesn’t fit the topic. Just a really cool way they handled it all.

abraxas, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I remember that, and I remember finding a way out too. I just don’t remember what it was.

I’m pretty sure that’s not a full-on softlock. Just so bad it feels like one if you miss something.

abraxas, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Yeah, that was always a weird one to me. It’s one thing for speech checks to give you advantages and shortcuts, but that straight up cut 30 minutes off the game.

abraxas, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I dunno which of the two is worse. I fell for the Pahn one in S1, but managed to guess right in S2 by sheer luck (it’s between a default “Watch Out!” and “Nanami!”. You have to pick “Nanami!” or you lose out on the good ending. And you automatically say “Watch Out!” if you don’t pick fast)

abraxas, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Good news. You can still beat the game if the “thread of prophecy is severed”, but it is fairly challenging and generally requires stumble-luck or at LEAST knowledge of how to normally beat the game. It helps to know the identity of another character you have to kill in cold blood to get “almost back on track”. And then the location that serves no real purpose except to get back on track from that situation.

abraxas, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Suikoden 1 and 2 in particular have very precise soft-locks.

In Suikoden 1, Pahn has to win a battle that seems to be a scripted loss.

Suikoden 2 (my favorite RPG of all time) is actually beyond brutal. There’s a 3-5 second timed input that doesn’t even make much sense and if you get it wrong, nothing predictable changes except you don’t get the 108th star (just one person having a private word with the strategist that only makes sense later)

abraxas, do games w Steam Strategy Fest 2023

This is one of my gaming needs, so I can help with some I’ve used. They don’t require enough focus to break your focus on your show

  1. Vampire Survivor - has some things in common with tower defensey, but ultra-addictive
  2. Factorio
  3. Cultist Simulator (not like anything you asked but worth the checkout)
  4. Luck be a Landlord (slay the spirey, but simpler)
  5. Mindustry (serious tower-defense vibes here, and FREE)
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