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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

abbotsbury, do gaming w There's simply no going back
@abbotsbury@lemmy.world avatar

144 FPS isn’t even bleeding edge, there are monitors with refresh rates higher than that.

abbotsbury, do gaming w There's simply no going back
@abbotsbury@lemmy.world avatar

bleeding edge FPS

Do you think 60 FPS just got released or something

abbotsbury, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@abbotsbury@lemmy.world avatar

I specifically mean their in-house single player games, so only GTA V and RDR2 for the last decade.

abbotsbury, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@abbotsbury@lemmy.world avatar

Rockstar’s games are the rare few I’d say are worth a full $60

abbotsbury, do games w Godot Engine hits over 50K euros per month in funding
@abbotsbury@lemmy.world avatar

they want it to be open source so that they can’t do a unity

That has nothing to do with open source, that has to to with licensing, which I’m pretty sure isn’t an issue anyway since I think Unreal versions are tied to specific license versions, i.e. if you download the engine under one term, thats the only one you have to use

abbotsbury, do games w Godot Engine hits over 50K euros per month in funding
@abbotsbury@lemmy.world avatar

But the code is easily visible and you can compile it yourself. If you say “I only run software I 100% knows what it does because I can read it’s source code” then Unreal Engine fits, it’s open source.

abbotsbury, do games w Godot Engine hits over 50K euros per month in funding
@abbotsbury@lemmy.world avatar

Under that strict definition, software under the GNU GPL would not be “open source” because the license stays with the code, and is not truly “for any purpose,” which is the same deal with the Epic license: you may use, study, change, and distribute the Unreal source code, but it stays under Epic’s license.

If you are talking about the FREEDOM to fork and publish and share and whatever, then you mean Free software.

abbotsbury, do games w Godot Engine hits over 50K euros per month in funding
@abbotsbury@lemmy.world avatar

Being able to fork and publish your own versions is integral to the open source philosophy

No, that is an enumerated freedom of the free software movement, not open source

abbotsbury, do games w Godot Engine hits over 50K euros per month in funding
@abbotsbury@lemmy.world avatar

It is source available

Yes, open source.

Not Open Source

You mean free/libre? Open source literally just means you can see the source.

abbotsbury, do games w Godot Engine hits over 50K euros per month in funding
@abbotsbury@lemmy.world avatar

Unreal is completely open source, you can compile it yourself.

abbotsbury, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'
@abbotsbury@lemmy.world avatar

Story is meh but lots of people will say how the open ended nature of Crysis was fun and a pity that it was removed for a more linear CoD style in Crysis 2

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