I tried it a few times and it didn’t click with me until I watched a GDC Postmortem on it. He was talking all about how the blood lines worked and how all of the different things can happen to anyone. It makes it have a little more personality than regular civ type games.
Landing and taking off and all of that is all done in a menu. You don’t fly the ship at all during that time. The only time you fly is during those space combat parts. You don’t fly around systems and planets and stuff.
It’s nothing like Elite, or Freelancer, or even No Man’s Sky.
That’s how they described it, too. Oh Todd you done it again!
Looks like there’s not much to do on the planets. One review even said the classic “get lost on the way and end up doing ten other things” just doesn’t happen in this game anywhere. It can happen in a city, but then they also said the cities are pretty meh.
Edit: I just read one that played 70+ hours and even two characters. I was afraid these people were rushing through the game to get reviews out but glad to see that isn’t the case.
exploration in the game is unfortunately weak in many aspects; This is due to the large reliance on procedural generation of environments. Also, the role-playing elements do not have a strong presence or impact.