That’s like saying “A hamburger is good, but I just can’t into bacon double cheeseburgers.”
I mean, I would say this unironically.
I’ll add that WC1 had fewer variances between factions. Orcs and Humans were almost identical. That made the game more akin to a real time digital chess than WC2, which made Orcs marginally more aggressive and Humans more defensive. I think WC2 is more fun because of the asymmetry, but that’s purely a question of taste. I’m not going to begrudge someone who has a fondness for the original.
It only really makes sense when the remaster is trash
I gotta disagree. Even when the remaster is (arguably) better than the original, there’s a lot of value in the original art assets and the more rudimentary gameplay as a historical guidestone. For the same reason you wouldn’t tear up the original Mona Lisa because we’ve got a high resolution digital copy, you don’t just scrub copies of the original version of Pong from the internet because we have Wii Tennis.
The original versions of the game wouldn’t allow you to simply spend real money for in game benefits.
That’s since changed, as in game marketplaces have given users the ability to buy up their level, their gear, and their various grindable ranks.
But this is a relatively new iteration of the franchise. They also don’t use the “stars” power curve, wherein characters need to spend exponentially more in game currency to achieve linear power scale.
Without spending money, a lot of these games simply become boring and deeply repetitive over time.
The system for farming “free” in game currency feels more like a chore than entertainment. The benefits of each upgrade is more marginal while the adversaries progress rapidly.
There’s a “git good” angle to this kind of game, as it drifts from an FF-on-easy-mode to Dark-Souls-on-Legendary. But if I want that experience, why not just buy a copy of a Souls game?
Certainly Eldin Ring is worth a few hundred hours, has a much richer experience, and won’t immolate my wallet inside a month.
Curious to see what that would do to the industry as a whole. But this is not entirely our of line with what countries like Korea, China, and Japan have already been fiddling with.
That’s crazy. The campaign was one of the best computerized D&D adventures I’ve seen published to date.
Neverwinter 1 & 2 lived on for a long time because of this.
I enjoyed the Neverwinter toolkit, but the graphics were still so blocky and clunky. There’s a polish to BG3 that, I think, will draw in a bigger audience.
Also, a big beautiful modding toolkit can have so many knock-on effects. Half-Life gave us a rich basket of spin-offs, from Team Fortress to Counterstrike. Starcraft and Warcraft popularized us a slew of new game styles, like Tower Defense and DOTA. Fingers crossed that we get something similar from BG3.
One of the more pure-to-form sandbox games of the last generation? I’ll spot you all the shitty DLC and cosmetics have soured it considerably. But the baseline game is genuinely good. Same with classics like Fortnight.
They were quality products that got deluged with marketing gimmicks. But there are plenty of people running “Vanilla” Minecraft servers who are having a ton of fun.
Its proof-of-concept. They’re trying to get a movie out that’s entirely tied to the brand, without spending a meaningful amount of money on scripting, art direction, location scouting, or talent. This is the future of AI Movies in a nutshell.