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Theharpyeagle, do games w The Weekly 'What are you playing?' Discussion

I’ve really been enjoying Wonder, I find the online stuff a lot more fun than I thought it would be.

Theharpyeagle, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+

Some of the DLC, like After Dark (adds day/night cycle with changing resource use depending on the time of day) and Mass Transit (adds a bunch of new transportation methods along with new roads) feel almost essential to the game. Most of the others (like Parklife, which adds the zoo and some other stuff) just add a little more to do in the game once you’ve nailed down what it takes to run a city.

And then there’s the radio stations, in case you wanted to pay $4 to listen to the same 3 songs and 4 fake ads on loop.

Theharpyeagle, do gaming w ANTI-UNITY STRATEGY

The terms have been changing every day, it’s such a shitshow. Like maybe they should’ve discussed and ironed out the specifics with the community before changing everything idk.

Theharpyeagle, (edited ) do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Ah, fond memories of playing Hugo’s House of Horrors and having to frantically type while a dog bites your face off.

Theharpyeagle, (edited ) do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I’m pretty sure I soft locked my New Vegas save a good few years ago, or at least locked myself out of the ending I wanted. I was going for the Yes-Man ending, but I wanted to let House upgrade the robots first. I let him do it and then killed him to get the platinum chip back, but turns out he didn’t have it on him. Without any way to give the chip to Yes-Man, I was SoL. I think you can still complete the game with a couple other factions, but I know for sure that I already pissed The Legion off so I don’t know how many options are left. Maybe I’ll dig up that save somehow and try again.

Also, In the original Thief games (Thief: The Dark Project, Thief: Gold, and Thief 2), there was a brief fadeout period between dying and getting kicked to the game over screen. This death state didn’t lock the controls, so you could still move around, interact with objects, and, critically, quicksave. If you happened to quicksave at the moment of your death, there was nothing you could do to get out of dying. There was only one quicksave slot and no autosaves, so if you weren’t manually saving every now and then, you had to start the entire game over. Learned to make occasional checkpoint saves the hard way.

The death mechanic did lead to at least one hilarious fan mission where you had to get through a door and complete the mission after falling to your death.

Theharpyeagle, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I loved that game but there’s no way in hell I’d ever have the patience to 100% it, good lord.

Theharpyeagle, do games w SAG-AFTRA votes unanimously to expand its strike to include the games industry

Hey, Kingdom Hearts 3 was… alright!

Theharpyeagle, do games w SAG-AFTRA votes unanimously to expand its strike to include the games industry

Oh wow, I totally forgot about that game until now. Loved it, though! Now I need to dig it back up and play it…

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