Yeah, hacking a 3DS is incredibly easy and painless today. Back when I first hacked my 3DS I had to do it through the browser, after inserting a bunch of code on an SD card, and it only had a 50/50 chance of actually working, with the risk of bricking the thing.
I don’t like Bethesda games? The amount of time I’ve spent on Oblivion, Skyrim, and Fallout 4 says otherwise. Hell, I’m right now doing yet another playthrough of Skyrim.
The best way to understand what’s wrong with the creation engine, and how woefully out-dated it is, is to listen to what modders have to deal with constantly. The creation engine is hardly a serious upgrade of Gamebrio and BGE only puts in the minimal effort into actually updating it.
At its core, and the major reason why exploration is so stilted in Starfield, is that the creation engine just isn’t capable of solving the floating point problems with seamless worlds, which other engines ARE capable of. Pathfinding generation and animation sorting hasn’t been seriously updated since Oblivion, and the Papyrus script engine still has the same 200 limit it had since Morrowind, a limitation that was there because of hardware of that time, but forcing Papyrus to go over the 200 limit causes Bethesda games to become unstable.
Yes, it’s BGE and their practices that are the problem, and it’s reflected in how they maintain their engine too.
That’s the issue with the current creation engine; it kind of is. That is what’s meant with “20 year old engine”.
The updates the creation engine has been having over the years are more like bandaids. Meanwhile unreal gets damn-near rebuilt from the ground up fir every major version release.
So… Where are all the realistic medieval sandbox RPGs? You know, of the kind set in an actual historical period?
Or… Or… How often has capturing the freedom and complexity of D&D in a videogame been attempted so accurately?
For something to even approach becoming a cliché there’d have to be a lot of that particular something done in exactly that particular way. So please do give a nice long list of games exactly like Kingdom Come Deliverence and Baldur’s Gate 3, because clearly everyone must’ve missed them.
And yet there’s an incredibly high demand for playing old Nintendo games. When Nintendo occasionally sells emulated old games on newer consoles, they tend to sell pretty well. The NES and the SNES mini were much sought after and best-sellers.
So imagine if Nintendo offers the games in their entire retro library (that they are licensed to offer) with an official emulator for people to buy. That would evaporate the piracy of retro Nintendo games pretty quickly.
However, Nintendo doesn’t want that. They like completely manufactured, artificial scarcity. And so there’s piracy. A lot of piracy.
They don’t want people to play their old games either. Nintendo creates an artificial scarcity by only occasionally releasing older titles to their newer consoles, despite that those older titles are quite literally running on emulators… Emulators that use a lot of the open source code the community they hate has created.