I immediately bought the Oblivion remaster because I guess I’m that basic. They have done away with my beloved IV LIVI BLIVIO title screen and replaced it with some Doom art, and when exiting the sewer at the beginning I immediately see an Oblivion gate across the river before the point in the story you’re supposed to find them (apparently the new progression lock is that they’re present but non-interactive before then). It seems like it was made with fear that new players would react poorly to the sort of cutesy fantasy that comprises the majority of the game and it needs them to see hellfire quickly so they know it’s “actually” a cool game for cool guys. All the stranger then that they’ve added these bouncy new dialogue animations that would feel at home in The Sims.
But for all my nitpicking, it is still the Oblivion I love and the new visuals are a treat. I really didn’t expect such bold artistic swings as these wacky new heads on the Argonians and goblins or my character’s acrobatic knife moves.
I’m a Khajiit Bard named Stabby Cat who accidentally procured an armored horse because I never bought that DLC before and did not know the consequences of talking to that random Orc. I’ve leveled up twice just from sweet talking shopkeepers to get better prices from them. I crossed paths with a pair of NPCs who immediately complained to each other that they had nothing to talk about, then one thought of a topic but got shut down hard by the other’s direct refusal to participate.
Feels good to be back.
EDIT: I’ve since learned that my non-interactive Oblivion gate was a bug and not actual game design.
Donkey Kong Country’s Donkey Kong wasn’t actually the Donkey Kong from Donkey Kong. I kinda hope this redesign is gonna be justified by saying he’s a third one.
On Wii U, upgraded Virtual Console games were like a buck or two if I’m remembering right. Probably in the five to ten range for full-price games if history’s anything to go on.
You’ve unlocked a childhood memory. I was like twelve browsing used video games, guy at the store asked me what I liked and I said RPGs. He handed me a copy of Suikoden and said “I know it looks like absolute garbage but I promise it’s actually really good.”
At the time, my taste hadn’t developed enough to understand what was wrong with the American box art but I didn’t say anything.
30 is acceptable for most games but stuff where the gameplay is mainly the movement itself (platformer, racing, first person shooter) needs to hit 60. I could go lower than 30 for the visuals on a lot of games but that’s the threshold where the interface starts feeling unresponsive and that really gets to me.
I got an idea for a fictional TV. It’s a black rectangle with a moving picture in the middle. There’s a logo on it that almost says the name of a real TV brand but in a slightly different typeface than they use and one or two of the letters is changed.
This is a revolutionary idea that nobody has ever had before, which if implemented will actually negate the need to use AI to create fictional TVs for us.