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Sordid, do gaming w After Pricing Dragon’s Dogma 2 $70, Capcom Is Now Considering a Video Game Price Review - IGN
@Sordid@beehaw.org avatar

Oh man… But morally offensive mods are the best ones! I guess I’d better back up my DDDA installer before this plague reaches it, huh?

Sordid, do gaming w After Pricing Dragon’s Dogma 2 $70, Capcom Is Now Considering a Video Game Price Review - IGN
@Sordid@beehaw.org avatar

I’d be willing to pay that if it didn’t have Denuvo DRM. Since it does, the price I’m willing to pay is about an order of magnitude lower.

Sordid, (edited ) do gaming w What's your favorite example of developer's foresight?
@Sordid@beehaw.org avatar

Basically all of NetHack, but if I had to pick one thing, it would be the fact that the devs foresee things that don’t even exist in the game. For example, if you polymorph yourself into a monster that can eat metal and then eat a trident, you get a humorous message referencing Trident bubble gum. A similar message exists for when you eat a piece of flint (referencing the Flintstones, naturally), despite the fact that there are no monsters in the game that can eat rocks. In other words, that message can never be seen in the vanilla version of the game, but the devs prepared it anyway just in case you mod such a monster in.

Sordid, do gaming w Cosy, brainless games when you're sick
@Sordid@beehaw.org avatar

Also, Vane.

Sordid, do gaming w Starfield remake created in two days actually lets you fly seamlessly from space to the surface
@Sordid@beehaw.org avatar

Frontier: Elite 2 had it in 1993. There really is no excuse at this point.

Sordid, do gaming w As a long time Armored Core fan, I am disappointed with Armored Core VI.
@Sordid@beehaw.org avatar

Dang, this is a disappointing read. This might be an unpopular take, but I have been steadily losing respect for FromSoft over the years due to them essentially following the same path as Bethesda - they used to make varied games until one of them randomly became very successful, and from that point on they’ve just been remaking that one game over and over with slightly different coats of paint. I was hoping they’d break out of that pattern with AC6 and do something original for a change, although I was also keenly aware there was a risk that, being the sixth game in the series, it would be just another AC. The fact that it’s apparently just another Souls is somehow even worse.

Sordid, do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A
@Sordid@beehaw.org avatar

two decades is enough to capture Skyrim and Fallout 3.

So a decent but by no means amazing game and a complete turd? Not really helping your case here very much, IMO. The last truly great game Bethesda made was Morrowind, and I will die on this hill.

Sordid, do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A
@Sordid@beehaw.org avatar

Experience. Fool me once, shame on you. Fool me, uh, you can’t get fooled again!

Sordid, (edited ) do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A
@Sordid@beehaw.org avatar

Hyping up old features as if they’re groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.

Sordid, do gaming w What is up with Baldur's Gate 3?
@Sordid@beehaw.org avatar

It seems like BG3 is getting more attention than all of Larian’s previous games combined (and maybe all of Obsidian’s recent crpgs as well).

Legendary brand name which the game actually lives up to.

Sordid, (edited ) do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
@Sordid@beehaw.org avatar

the developers still need to work on big patches, content and fixes even years after release

Why would they need to do that? If it’s years down the line, there shouldn’t be any bugs left to fix by that point. And offline single-player games don’t need regular content drops. Sure, an expansion or two might be nice, but those don’t come free. Only online games need to constantly feed their players new content in order to keep them hooked and coming back to buy more MTX.

Would the average consumer willing to spend more for a game with everything in it? AAA already cost 70$ at launch, would the average consumer accept further price increases, or would selling plummet in comparison with reduced price+dlc or free to play with microtransanction?

Oh sales would plummet for sure, but it would still make a profit, just not as much. If From Soft and Larian can do it, everyone can. They just don’t wanna. (see below)

At the end companies are not inherently “evil” they just look for what works and what doesn’t by trial and error

That really depends on your definition of “works”. Sure, it’s a business, but what’s the goal? To me there seems to be a noticeable difference between companies that want to make good games, for which the business side of things is just a means to an end, and companies that want to make as much money as possible, where the games are the means to that end. Is that latter category ‘evil’? Maybe not strictly speaking, but I have no concern for those companies whatsoever, they can go fuck themselves.

Sordid, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
@Sordid@beehaw.org avatar

Furthermore, once you ate your burger, if you want more, you have to buy another because it’s a consumables.

The same goes for single-player offline games, though. There’s only so much entertainment you can get out of one before you’ve seen everything, get bored, and look for another one.

you pay once but can play anytime while patched and updates require prolonged work after you purchase

If a studio fails to budget for that and make sure those costs are included in the price of the game, it frankly deserves to go bust.

Sordid, do gaming w Path of Exile 2 Official Gameplay Walkthrough
@Sordid@beehaw.org avatar

In comparison to how the game is once you get a proper build going, yes, the campaign is bland as hell. Basically all ARPGs are like this due to the way their progression works.

Sordid, do gaming w Path of Exile 2 Official Gameplay Walkthrough
@Sordid@beehaw.org avatar

That would require every player even new ones to make very complex loot filters and understand what loot is valuable and not to automate it.

No, it wouldn’t, because it would not be mandatory (just like loot filters themselves aren’t).

Every item in PoE that is automatically picked up doesn’t take up inventory space (Metamorph organs, Expedition fragments, Sulphite, Azurite).

You’re this close to getting it. The extremely limited inventory space in PoE and other ARPGs is a severe design defect, the games would be much better if inventory space was simply infinite. I’ve had a long and complex discussion about this very topic with someone just a day or two ago, so I don’t feel like explaining myself on this point all over again. Feel free to check that if you’re interested.

It also feeds into the dopamine loop, when you get an exciting drop you see it on the ground it doesn’t automatically just get sucked into your inventory.

That would be much better solved by having a pop-up show you the exciting drop as you automatically pick it up. That way the player would still get their dopamine hit without the game also constantly filling their annoyance meter by making them pick up garbage manually.

Sordid, do gaming w Path of Exile 2 Official Gameplay Walkthrough
@Sordid@beehaw.org avatar

You get tens of hours of high-quality gameplay for free when you go through the campaign. How is that not saying much?

Because the high quality doesn’t come in until way later. When you’re playing through the campaign for the first time, you have neither the knowledge nor the resources to make a proper build, so the gameplay is very bland in comparison to what you can do later. Which means that the fact that the campaign is so long is actually a negative. It’s a tutorial that takes like twenty hours to slog through. This seems to be a common problem with free-to-play games. Warframe devs acknowledge and joke about the fact that the game starts getting good a hundred hours in.

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