In fact, I’m fairly certain you’re allowed to do both: sell your game for 25% less while hosting and processing yourself. You just can’t sell your steam codes for less.
On the one hand, I agree about wishing there was more to find than a new color cloak, but on the other hand I think it’s a neat way to keep the game approachable to more casual gamers (and to try and get as many Harry Potter fans to get it as possible). That being said, I would have liked if there were more challenge, and something other than just flat stat improvements could have been a way to keep that interesting if they had higher difficulties.
Yeah, I’m not a fan of loot that offers incremental benefit, but I do enjoy loot that offers a meaningfully different way to engage with the game (be that a new ability in a metroidvania or some new weapon in a soulslike)
What about loot do you not like? I don’t mind random loot to a degree, but I’m not a big fan of games where you have to wait for a drop with max stats or whatever. Give me a loot pool with randomizations if you want, but no random stats (e.g., if it has fire that always means the same amount of bonus, or whatever)
I tend to agree about the souls like games, especially from soft ones. There have been some I’ve enjoyed (I devoured remnant and remnant 2), but most often they just feel clunky and slow to me. Not “hard” just annoying.
I would really consider it a deckbuilder first and anything else second. Obviously yes it has the roguelike elements, but the gameplay is so different from almost any other roguelike. If you like the idea but couldn’t go for the totally card based gameplay, maybe try Inscryption or Hand of Fate.
She is a terrible bigot, and a loud one, and that sucks because she also produced a cultural phenomenon of my childhood, and while the canon of HP is only just barely pretty okay sometimes, it spiralled out from there and SO MUCH of the media and culture I’ve consumed and existed within since then has been informed by it.
So yeah. If there’s any comfort, let it be that any money she gets from this comes from explicitly affirming a trans woman through the work, as well as implicitly affirming any trans players through the character creation options. Small comfort maybe, but she is far away.
On the one hand, yeah. On the other hand, HL:A ended with an obvious sequel hook, and that hook was the ending of HL2:E2. Spoilers, I guess, but the game’s been out for a while.
Of course, that doesn’t mean another game is coming, but it does mean that HL:A doesn’t mean another game isn’t coming, either.