Well if you go by sales figures, predatory monetization targeting whales that only represent 2% of the player base indicates that the absolute best products in the market today are what would have been made illegal 60 years ago in most states. Yay for capitalism that destroys our world, souls, and future.
NPR, huh, doing a better job of breaking down a criterion collection type list than any of the journo blogs/sites I’ve ever seen.
They’re surprisingly tasteful too, and they highlighted some real gems from the indie devs. I really hope they do more of this stuff, they’re real good at it.
Looks like some c-level dweeb or scab sympathizer downvoted your comment. I couldn’t agree more with your assessment. Bungie leadership is pretty much miserable assholes these days. It sucks for the developers who do the actual work and are trying to tell leadership what will actually fix the company. They don’t deserve any of the frustrations from any of the player base, but the executives can fuck themselves with splintered balsa wood for all I care.
So many people framed Activision as the bad guy, when we are seeing that they actually staved off some idiotic decisions on Bungie’s part. I have a feeling that while the layoffs are awful, I look at other studios run by Sony and can’t help but wonder if the real issue was just at the local management level, and Sony’s intervention is maybe needed to save Bungie from itself. Pete Parsons is a piece of shit fuckhead.
I mean don’t get me wrong, it’s absurd how locked down their stuff is, but I’m not aware of prison time for opening up consoles yet. You can get sued, like Sony vs Hotz, and get ordered to pay some outrageous restitution, but that road ends in bankruptcy, not prison. Still complete bullshit that they can bankrupt a person, but there’s no prison…yet.
First off it’s confusing as hell where they try to paraphrase or summarize for what Valve already said plainly if you bypass this blogspam article and just go to their support page where they spell everything out neatly that any 32-bit games will remain in your library and accessible, albeit that your OS may not place nice. This article almost makes it as if they’re removing stuff from your library, which Valve clearly says they’re not doing. The summary AI bot would do a better job sourcing the Valve blog update than this writer did.
Technically true, you can play the current build of a game that’s been in perpetual development with distractive milestones continually added so as to distract you from the promises made in years past.
I’m not confused at all, timelines are forever moving goalposts, and each major “milestone” is really just a tech demo addition with no cohesive product. You can walk around spaceships, get auto generated quests, or get in some pvp where the person who bought the best ship wins.
The underlying promises have been continually missed with constant deflection that amounts to “hey look at this shiny thing we just did”.
That’s really well said and an underrated comment here. In a sane world, Unity would “make a living” just fine. Another user commented on where they spent their margins, and my bet is that it’s on bullshit. Executive compensation should be first to get slashed, and if anything they should concentrate on keeping the “golden goose” or core development team alive.
This fuckhead reminds me a lot of Phil Harrison, or several other high profile execs. They go around, middling performance and wordsmithing to do fundraising rounds. By all metrics they don’t do anything noteworthy except they get to be the one who lands in leadership roles at established companies, they siphon some salary and stock options for a while and hold lots of unproductive meetings internally while doing some hand wavey shit.
Zero accountability, pipedream visions that don’t materialize, and then they leave to go fuck something else up.
It’s also a lack of specialized talent. There’s lots of great “talent” at game devs and even middleware devs. There’s just not much great talent that deals with renderers and API development. The vast majority of devs just lean on the middleware developer to push out the renderer codebase. In a situation like Bethesda running their own studio engine, they just don’t have the right people for it. This plagued the 90’s when people were trying to code for Glide, OGL, DX5,6,7,8, and 9. Many studios folded because they couldn’t get their tech to work with hardware acceleration.
Same here, I literally paid for Red War. That was a full campaign, and I want to be able to play it along with every location that was included. DCV was a big fat giant middle finger stuck right in my face, and I don’t care how cheap future expansions or season passes get. I want everything I paid money for back, in addition to access to all the new shit.
Until they do that, not another cent. I won’t even play the game until that stuff is back, even if new content is free.