Strictly speaking, I’m not opposed to monetization in f2p games but the pricing is egregious.
When the le seraffim bundle for overwatch 2 dropped they also put their in game currency on sale so you could get enough currency to get the bundle for $50 instead of $70 and people were calling it a great value.
Even at $50, that’s enough for 4 months of humble choice which would net you 32 games and 6-8 of them would be AAA games.
What controller are you using? The right stick controlled my camera just fine with a dual shock 4 in windows and on my steam deck. Control issues aside, if you aren’t a fan of racing games, this game isn’t going to change that but the demo has me very excited for the full release.
China has spent decades building up their reputation of a place that produces cheap, inferior copies of better products and they aren’t going to shake that overnight or even in a few years.
I remeber playing Jedi fallen order and seeing ships being broken down like that during the opening mission. I thought that I would rather be doing that and then hardspace showed up on steam a few days later. It’s been on my wish list for way too long, definitely going to pick it up for my next game
They only have to target a single hardware configuration, the os has much less overhead than a typical desktop os, a graphics api that runs closer to the metal (also why the ps5 outperforms the more powerful series x) and some good development tools all go a long way to boosting the performance of the hardware.
I have an r5 3600 with an rtx 2070 and would not be surprised if the ps5 performs better with multiplatform titles.
There was nothing wrong with the gamefaqs model, not every game needs or deserves a fully fleshed out wiki. Wikis are great if you want to know more about a game universe and its characters but are pretty awful as walkthroughs.