It’ll almost certainly not run very well, but I still played 100hr of the base game despite its poor performance. I preordered too because I know regardless of technical state it will be worth playing.
Yeah unfortunately I agree. I think Yong seems like a cool guy but his videos always start with a lengthy recap which anyone who watches his channel already knows from his previous video on whatever is recapped, and then he takes the longest possible route to explain the topic too.
I reckon if he made 5 min videos without all the fluff he’d be great.
I mean, isn’t the point of OpenCritic to get as wide an opinion base as possible? Of course you’ll have a bunch of weird ones in there, but you hypothetically get the best overall view of a game.
What is and isn’t worth preserving is not something that can be known at the time of preserving. The point of preservation is so things can be accessed later if and when they’re needed. Even shitty games like Avengers may be relevant in many ways in the future, even if just to reference as ‘a shitty game’.
The reason why Unity refuses to not make it retro-active is because they want money from Genshin Impact etc which already launched. If they don’t make it retroactive then the whole point of the change on their end is gone.
I wouldn’t take their word. Everything I’ve seen about Deck performance is it runs at a fluctuating 30fps in basic scenes but drops massively in cities etc, on lowest settings with FSR on.