Tunic is a solid 10-15 hour adventure game, and I highly recommend playing without spoilers as several experiences are information-locked like Outer Wilds. It’s an isometric adventure game heavily inspired by Zelda with some Souls influence bleeding into the lore, mechanics, and boss fights. Replayability is limited to speedrunning and challenge runs.
Bastion is a wonderful adventure game with a heavy focus on combat. It’s a precursor to Hades from the same developer, and shares the same mechanical DNA minus the rogue-lite elements that Hades introduced. The followup game, Transistor, is also worth checking out, though it didn’t quite hit the same highs for me as Bastion. Both are 10-20 hour adventures with limited replayability if you want to achievement hunt.
Been alternating between replaying Elden Ring on my PC and the original Ratchet and Clank on my new (to me) PS2. Making good progress in both.
Currently working through the last level in R&C and I forgot how brutally unforgiving that game is with the limited health and scarce checkpoints.
I’m almost through the academy in ER. Fixing to fight whatshername with the giant baby and the kamehameha attack. Already beat that god-damn OP knight guarding the entrance to her boss room.
Uchigatana is available, but it’s easy to miss if you’re playing without spoilers. Great sword. I use it almost exclusively for a hybrid DEX/STR bleed build.
Mild SpoilerIt’s tucked away in an early dungeon behind a hard to see passage. It’s not a boss reward so even if you’re finding all the dungeons it won’t be obvious that you missed it. Good luck!
Playing a friend’s copy of Pokémon Red. Many a late night was spent getting as far as I could without being allowed to save.
First games I remember owning:
Sega Genesis 6-PAK with Sonic the Hedgehog, Golden Axe, Streets of Rage, Revenge of Shinobi, Columns, and Super Hang-on. Mostly played Sonic. Mom forbade us from playing the “violent” games, so we’d get in trouble if we were caught playing GA, SoR, or RoS.
First game I have fond memories of:
Spyro 2: Ripto’s Rage. This was one of the first games we got when we upgraded from the Genesis to a PS2, and I played it many times over from the start before we invested in a memory card. The first game I actually beat start to finish without saving. I fondly remember 100%ing it over a weekend, leaving the PS2 on overnight while I slept.
Hades would be my choice if you’re looking to be challenged. Give it a few tries on normal difficulty, and if you’re getting your ass kicked it has a great casual friendly accessibility option to turn on a slowly scaling damage reduction that will eventually tune the game to your skill level. You can turn it off at any time, and there are no penalties for using it.
Psychonauts 2 is also a solid choice. Overall it was an excellent sequel and definitely worth playing, but if you’re looking for a challenge look elsewhere. It’s a casual platformer through and through. It’s still a great game in it’s own right, though IMO it doesn’t take as many risks as the original Psychonauts and didn’t quite hit the same emotional highs.
The last couple times I’ve tried it I struggled picking up momentum and progressing in the game, as the initial tutorial seems to be missing a few key steps so I end up spinning my wheels not knowing what to do next.
This time I had Christmas break time to fuck around and find out. Pushed through the initial hurdles and actually made decent progress, including soloing the first boss. It’s a solid game so far, but it could communicate its expectations a bit more clearly.
I picked up Monster Hunter World again last night after playing some Dark Souls Remastered and itching for more of that style combat. I forgot how much better it was than Rise, and I never got around to playing Iceborne. Having a lot of fun with the new stuff, and I think it’ll be my default game this week.
Reus is great! I spent a summer several years back sinking my teeth into it good. It really scratches the itch for playing Civilization when I don’t have time to play Civilization.
I never did get all the achievements. Some of them are crazy hard to pull off within the time limit. Good luck to you if you end up sticking with it.
I didn’t have an issue with that in Remnant 1, but I think it was improved on that front. There’s more enemy variety, with several fodder mobs and elites with unique gimmicks, and some of the bosses are straight up weird. The maps are still procedurally generated, but there are more types of maps in the pool. They do still feel samey when you get two maps that use the same chunks, but there is less overlap from map to map.
They also made the area progression part of the world proc-gen, so you can encounter the areas in a different order on different play-throughs. That does help keep the replayability fresh, but it doesn’t fix the issue. It just sort of sweeps it under the rug so that it takes more playthroughs to notice.
Vampire Survivors - They keep releasing new content, and I keep devouring it. This game is even more addicting than Cracktorio.
The Murder of Sonic the Hedgehog - Best April Fools joke this year, and a solid light visual novel in its own right. This was a pleasant surprise.
Remnant II - My choice for Game of the Year this year. TotK let me down, and while BG3 is solidly in the #2 spot I don’t really vibe with it. Remnant II is an excellent sequel that builds on the strengths while fixing the weaknesses of its predecessor. It’s a hell of a game that still manages to stand out in a year stacked with great titles.
Note: I didn’t play AC6 or the new Street Fighter, so I’ve got no opinion on how they match up.
Worst:
Keywe - A puzzle game where you play as Kiwi birds managing a post office in Australia. Not my thing, but my sister likes it and wanted to play the multiplayer with me. We played online and holy hell this game’s netcode is broken. We kept desyncing mid-puzzle and then whoever was hosting would have to finish the puzzle while the other stood and watched because they couldn’t see the actual gamestate. It’s probably a fine game as a solo or local play experience, but it left a sour impression.
In a bit of a gaming rut right now. Spinning my wheels on a bunch of different games. Haven’t had one hook its claws back into me yet.
I’ve been mostly grinding out Cookie Clicker and Slay the Spire this week.
Nice games to play side by side while I binge blind Let’s Plays of Hollow Knight, Outer Wilds, and Return of the Obra Dinn so I can vicariously chase the fleeting joy and wonder I got from playing those games the first time around.
Finished most of the tasks to do in The Longing and now just waiting for the clock to tick down.
Sat down one evening with my old save file and pushed through to finish the Tears of the Kingdom main quest. For all its faults, it had a really strong ending. I cried. Very conflicted on the game, but I don’t have anything to say that hasn’t already been said ad nauseum.
Played a bit of Dark Souls, a bit of Sekiro, a bit of Kingdoms of Amalur, a bit of Subnautica: Below Zero, and a bit of Siralim. Not sure what I’ll settle on yet for next week, but I’m feeling strongest on Siralim right now.
Picked up The Longing, and I’ve been working my way through it little by little.
Excellent game. Way more depth and much better paced than I anticipated. It’s an idle game that commits to the bit. Fire it up, wait 400 days, and you’re done. There’s other stuff to do within the game, but it all takes time, and it’s all optional but pleasantly engaging.
I give my little shade a task, then let it run in the background while I do other things, and now I’m suddenly 8000 words in to writing some fan fiction I’ve been bouncing around in my head. It’s been a very productive week.
I wanted more Vampire Survivors content when I’ve already finished Vampire Survivors. I just discovered that Survivors is a genre now, and there’s a ton of copycat games of varying quality. I’m poking around looking for good ones.
Picked up Spellbook: Demon Slayers because it was a $5 game on sale for a dollar off. It’s still in early access, and that shows. It’s clearly unfinished but it’s got good bones.
Pros: Solid mechanics. Solid variety of spells and builds. Nice variety of endgame and meta progression systems with a reasonable amount of grinding.
Cons: Only three indistinguishable maps, limited enemy variety, and I’m not a fan of the endgame being effectively gated by farming endless mode. I like Vampire Survivors having games effectively limited to 15-30min sessions with all content doable within those constraints, endless mode optional, making time commitments much more predictable and reliable. Spellbook: Demon Slayers is much less respectful of your time.
Still, promising game overall. Solid 6/10 as-is, with a tentative 8-9/10 if the devs can follow through to a finished product. Looking forward to future development. Would love recommendations for other games in the genre that scratch that itch.