One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
Yeah, now I’m concerned this might happen with Unreal Engine, even though they’ve given no indication that it will. Once Godot works out the kinks with level and texture streaming, and has a landscape editor I will be going back to Godot.
It should help since they’ll be able to hire more people to work on the project. Something badly needed dwith Godot is a proper testing workflow. They currently rely on the community to report bugs, and that’s just not an efficient workforce. Also doesn’t cover all the possible edge cases.
They’ll either do a complete reversal of the policy once they see the amount of games pulled from store fronts, or implode burying their head in the sand.
This is a bit old now, but has a good break down of stuff that’s missing for large games. Godot 4 works well for smaller 3D games just fine, it just doesn’t do stuff like level streaming. Also it’s missing a landscape tool. (Though there is a third party one, not sure if it was ported to Godot 4 yet or not)
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Godot Engine hits over 50K euros per month in funding (www.gamingonlinux.com) angielski
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
Microsoft addresses the huge Xbox leaks: here’s Phil Spencer’s full memo (www.theverge.com) angielski
The leaks revealed plans for a revised Xbox Series X.
Unity rushes to clarify price increase plan, as game developers fume (www.axios.com) angielski
cross-posted from: lemmy.ca/post/5186904...
Unity adding a fee for devs for each time a game is installed, after certain thresholds (www.gamesindustry.biz) angielski
Starfield’s Planets Are Covered In Thousands Of Dead Creatures (www.kotaku.com.au) angielski
“Just upgrade your PC”
Open source community figures out problems with performance in Starfield (www.destructoid.com) angielski
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Starfield is now available for pre-load on Steam!(116.21 GB) (nitter.net)
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