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MudMan, do games w Baldur’s Gate 3’s biggest mod team now has hundreds of devs working on its huge custom campaign in an impressively professional production

Sure.

Again, people seem to be reading this as saying "don't mod, develop full games". Not what it says. I'm saying "if your mod is bloating so much you have a full team of developers working at speed it may be worth considering making a standalone game instead".

In some cases you only get there a long while into working on a mod and it's worth releasing that, getting some visibility and then moving on to standalone stuff instead, but mods that could have been a full-on release are relatively frequent, and I don't like it when artists get paid in exposure by speculatively making games for someone else.

MudMan, do games w Baldur’s Gate 3’s biggest mod team now has hundreds of devs working on its huge custom campaign in an impressively professional production

"One or few programmers" is the key part of that, though. I'm not saying every modder should get into game development out of the gate. Modding is a great way to dip your toes into gamedev without having to do all the teambuilding and groundwork of putting together every piece of a game.

But some mods get so big they do have a full-on dev team. Nothing wrong with spending some time getting proof of concept that the team can do the job, but if you're spending years with a full team completely overhauling a game... I mean, get paid, man. You're doing a whole ass job at that point.

MudMan, do games w Baldur’s Gate 3’s biggest mod team now has hundreds of devs working on its huge custom campaign in an impressively professional production

It didn't, technically, but it WAS originally build on the Neverwinter Nights toolset/engine. A licenced version, then modified. Which is sort of my point. Why mod if you have a big group of devs and you're working at speed? Just pay to license the toolset you're using and ship a game.

MudMan, do games w A retro gaming handheld console has been amazing for me and I want to recommend it

I like these, but they've been superseded by Windows handhelds for me. Granted, that's because I have so many devices I use for retro stuff that being able to easily mount a shared folder instead of keeping a million SD cards with the same games is a big bonus and there is just no convenient way to do that on Android (and it strongly depends on your definition of "convenient" on Linux). If you just need the one thing to play a single bundle of old games I'd take the convenience, small size and long battery life of the 'droid devices.

MudMan, do games w Baldur’s Gate 3’s biggest mod team now has hundreds of devs working on its huge custom campaign in an impressively professional production

Yeah, well, that's why game engines are a thing. I didn't pick The Witcher at random, that was built on top of Neverwinter Nights tech.

Maybe I'm too stuck in the 90s, but I never quite got the point of doing all those total conversions for Quake games when you could just as well use the exact same tools by licensing the engine and just ship the thing as a game.

Well, no, I'm lying. The point of those total conversions was very often that people wanted to use a bunch of licensed characters they didn't own, which I guess is the point here as well, so maybe I've answered my own question.

MudMan, do games w Baldur’s Gate 3’s biggest mod team now has hundreds of devs working on its huge custom campaign in an impressively professional production

I don't get ballooning mod teams. I mean, at that point why not ship a standalone game? Last time this happened it was called The Witcher and I hear that did alright.

MudMan, do gaming w Adult gamers of Lemmy how do you find time to game without being exhausted of the screen?

Second this. Handhelds are great for adult gaming.

Plus in my case you also tend to gravitate away from more narrative, engaged experiences and towards more mechanics-driven, lighter stuff, which tends to be a good fit for the format, too.

MudMan, do games w Nintendo Switch 2 GameCube controller is only compatible with GameCube games, Nintendo says

And yet the anger is new. Again, it's about perception, not reality.

MudMan, do games w Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version

Not gonna lie, that one led to some introspection and I thank you for the opportunity.

MudMan, do games w Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version

Be honest, you were ready to do some hounding, saw that tackled preemptively and decided to pivot. I can see the hounding intent from here. Those ears are so droopy you're becoming a better boy as we speak.

MudMan, (edited ) do games w Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version

I've been increasingly frustrated with clickbaity coverage and headlines. Credit to Polygon for being just as obviously opinionated as Gamesradar but titling and writing their piece way more professionally.

I mean, yeah, Ubisoft's lawyers are arguing that the arguments of a lawsuit against them are wrong, that's hardly surprising. Given that they're being sued for taking down an online game they would certainly argue that they had no obligation to keep the game online indefinitely.

It's an interesting case and there are... creative arguments on both sides, but being mad that Ubisoft would argue that the text of their EULA applies seems so weird.

For the record, and because I'll be hounded for this, I've signed all relevant petitions to request regulation about digital ownership that creates an obligation to provide offline versions or access to server code. I'm all for making it illegal to build planned obsolescence into software. That doesn't mean I'm not bothered with bad journalism that I happen to agree with.

MudMan, do games w Nintendo Switch 2 GameCube controller is only compatible with GameCube games, Nintendo says

That's nice. Gamecube replicas are a bit of a niche case, but there are plenty of expensive fight sticks that would be great to use if compatible. I guess we'll know for sure once it's out.

MudMan, do games w First-party Switch 2 games—including re-releases—all run either $70 or $80

This is true.

It's also true of the partial download carts for Switch 1 that don't include a full playable version of the game in the cart.

Presumably the digital back-compat on the Switch 2 means the Switch will live a lot longer usual for Nintendo platforms, and we don't know if there will be a backwards compatible Switch 3.

But in practice, this is just an iteration of the Switch 1 version of the same thing. It's not great. I avoided both the mandatory download carts and will likely avoid these ones, but it's not a bigger deal than it has been for the past five years or so.

MudMan, do games w Nintendo Switch 2 GameCube controller is only compatible with GameCube games, Nintendo says

They said it about the DS at the time. It was meant to run in parallel with the GBA as a "premium" thing for adults. They said it about the SNES, too, actually.

This bit of random outrage is fun to me because it's something that has been Nintendo's official stance since the early 90s, but it's swung back around due to Don Mattrick being such a charisma black hole that what used to be the natural, go-to response to "how come the new, more advanced version is more expensive" has now become a genuine snafu.

PR is not about reality, it's about perception.

MudMan, do games w Nintendo Switch 2 GameCube controller is only compatible with GameCube games, Nintendo says

I genuinely can't tell if milking outrage is more prominent in gaming than elsewhere. I guess not, because... I mean, look at the planet in general, but it does feel like gamers got to that state of mind first and do it best, at least.

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