I got a Serta Lautner executive chair as a gift, normally runs about $300 off sale. It has adjustable air-bladder lumbar support and is so soft I’ve taken naps in it.
I recently accidentally sheared a bolt holding one of the arms on because I failed to check it every 6 months, I called the support group and the lady on the other end was kind enough to waive the cost of the replacement kit and shipping. Cannot recommend enough.
I don’t think they would want to deal with this shit again, and I wouldn’t blame them. I’m just going to be content with the fact we got one good game.
Crow Country looks and feels really good. It’s by the same folks that did a whole bunch of flash games back in the day, notably Detective Grimoire, which is getting iterations today.
Oh I know, I’ve played it, I like it, but I’m a chronic shitpost enjoyer. I suppose you can’t beat the price, but I think I’d hesitate to call it a puzzle game, exactly?
Admittedly, I’m guilty of buying EA because there have been dry periods in the GameDev pipeline and I was desperate for something new, but I’m okay with it for smaller devs that don’t have the budget for the kind of QA that bigger devs do. That said, the fact that some of these games have been in EA for over a decade (putting aside whether or not they’re effectively a functional product at this point) is a pretty egregious abuse of the community goodwill, and bigger developers shouldn’t be using it at all because it’s encouraging the trend of pushing out buggy messes with 60GB day-1 patches that still don’t make a game playable.
There’s also the AA scene to consider. Nacon did a fantastic job with the RoboCop game - it doesn’t break any new ground, but it’s a simple, solid game that captures the tone of the RoboCop franchise well.
I mean, the problematic part here is that they take the model in the first place, or at least that all signs point to that being the case. Sure, you can coldsteel the hell out of an existing character, but if you’re using an asset you didn’t develop and didn’t license to make a product that you then sell for money, no matter how different the end result looks from the original, that is absolutely infringement. It’s infringement that might have gone unnoticed had the models been more sufficiently edited, but at the end of the day it’s the theft of someone else’s labor.
I don’t know if that’s what happened here, but when the industry professionals say it’s hard to get model proportions that close even moving the same asset into a different engine, and the whole roster is uncannily similar? If it looks like a duck…
Imagine a company telling you that you should get used to not owning the things you buy when arguably the most popular game in their most popular franchise is about being a literal fucking pirate.
I take my Deck with me when I travel. The case is a little on the larger side, but it fits in a backpack under a plane seat. I do tend to have the opposite problem with the switch though, my hands cramp up because the joycon grips are so small. Battery life is an issue though, I can get maybe 3 hours out of it if the plane doesn’t have an outlet.
It is a little hard to call the Deck a platform on its own because the library is all borrowed from an existing client and Valve doesn’t really make games anymore, but for people who have a PC library or are looking to start one and don’t necessarily have the money to throw at a whole gaming PC, the Deck is a solid choice for something portable-yet-powerful - it’s good enough to run Elden Ring pretty stable. It’s also really good for gen 6 and older emulation, both because the hardware is capable and because Valve doesn’t give a fuck what you do with it.