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KingThrillgore, do games w Skull And Bones Open Beta Review: It’s Meh, Matey
@KingThrillgore@lemmy.ml avatar

Ten years of development for this?

KingThrillgore, do games w There are "five Resident Evil games in development right now, including Resident Evil 9", leaker claims
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After Capcom’s DRM fiasco, they’ve poisoned the well something fierce. Giving us more of the genre they established smacks of Resident Evil many years ago when 6 was out and was followed with forgettable spinoffs. That will poison the rest of the reservoir. They never learn.

Even if one of them was a Code Veronica remake like we want, I am holding my breath. I bet one of them is a Live Service game, because they haven’t learned with their OTHER attempts at that.

KingThrillgore, do games w Neil Druckmann on the TLOU2 Doc: "The next project at Naughty Dog is not an The Last of Us, but TLOU3 is at a concept level since there is one more chapter to the story"
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The next project is a remake of the remake of TLOU, clearly.

KingThrillgore, do games w We're listening and we hear you. We've been planning a business update event for next week, where we look forward to sharing more details with you about our vision for the future of Xbox. Stay tuned.
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Of all the games you want, Starfield is not one of them.

KingThrillgore, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’
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Its $70 because they’re making back that expensive nightmare its been whether you want it or not.

KingThrillgore, do games w What game fits this?
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Ultrakill after the Guttertank nerf

KingThrillgore, do games w IGN workers unionizing | GamesIndustry.biz
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THE ONLY THING YOU HAVE TO LOSE IS YOUR CHAINS

KingThrillgore, do games w EXCLUSIVE | Microsoft plans Starfield launch for PlayStation 5 - XboxEra
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The fact that the one thing about Stadia constantly pratted by the press and public was “When will Google kill it?” impacted its growth profoundly. Google’s culture killed the Stadia, not the lack of investment. And as a company, they are in bad shape product and leadership wise.

KingThrillgore, do games w EXCLUSIVE | Microsoft plans Starfield launch for PlayStation 5 - XboxEra
@KingThrillgore@lemmy.ml avatar

Agreed and the space is now too expensive for an upstart like Lenovo

KingThrillgore, do games w EXCLUSIVE | Microsoft plans Starfield launch for PlayStation 5 - XboxEra
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Only one real reason why they’re doing this: Starfield fell short of sales goals

KingThrillgore, do gaming w Wizards of the Coast confirms it is not selling the d&d IP to tencent
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That just means they have talked.

KingThrillgore, do gaming w Here’s a video of Doom running on gut bacteria, proving you really can play the game on anything
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Doom players play on bacteria, Ultrakill players play on phages: phagesdb.org/phages/MinosPhrime/

KingThrillgore, (edited ) do games w Spec Ops: The Line permanently removed from Steam and other digital stores
@KingThrillgore@lemmy.ml avatar

Pyrocynical used Midge Ure’s cover of “The Man Who Sold the World” in a video covering Half-Life 2 or a mod of it, and that meant Midge needed a cut, the original writer David Bowie, his estate needed a cut, Kobalt Songs, who owns the rights for Midge’s cover needed a cut, Warner Chappal, who owns the Bowie library needed a cut, ASCAP needed a cut, PRS needed a cut…

You only get a small fraction of who owns what off SongView. It’s a removed. Pyro paid $24,000 for the sync rights. That’s the budget for like five of his videos right there.

I wish this process was easier. Contacting a label’s sync office is typically the start of the nightmare.

KingThrillgore, do games w Spec Ops: The Line permanently removed from Steam and other digital stores
@KingThrillgore@lemmy.ml avatar

Unfortunately, there’s some thematically appropriate uses in the game and this is sometimes applicable in other media.

KingThrillgore, (edited ) do games w Spec Ops: The Line permanently removed from Steam and other digital stores
@KingThrillgore@lemmy.ml avatar

Perpetual sync rights licenses aren’t unheard of, but typically these require an ongoing revenue split of sales or a big up front. More often than not, limited rights are used to save scratch and because its going to be for a set period, like 30 days (for an ad campaign).

In fact, I wouldn’t be shocked if Take Two opted for perpetual, and decided they won’t afford a per unit sale anymore, and pulled the game to stop paying.

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