After Capcom’s DRM fiasco, they’ve poisoned the well something fierce. Giving us more of the genre they established smacks of Resident Evil many years ago when 6 was out and was followed with forgettable spinoffs. That will poison the rest of the reservoir. They never learn.
Even if one of them was a Code Veronica remake like we want, I am holding my breath. I bet one of them is a Live Service game, because they haven’t learned with their OTHER attempts at that.
The fact that the one thing about Stadia constantly pratted by the press and public was “When will Google kill it?” impacted its growth profoundly. Google’s culture killed the Stadia, not the lack of investment. And as a company, they are in bad shape product and leadership wise.
Pyrocynical used Midge Ure’s cover of “The Man Who Sold the World” in a video covering Half-Life 2 or a mod of it, and that meant Midge needed a cut, the original writer David Bowie, his estate needed a cut, Kobalt Songs, who owns the rights for Midge’s cover needed a cut, Warner Chappal, who owns the Bowie library needed a cut, ASCAP needed a cut, PRS needed a cut…
You only get a small fraction of who owns what off SongView. It’s a removed. Pyro paid $24,000 for the sync rights. That’s the budget for like five of his videos right there.
I wish this process was easier. Contacting a label’s sync office is typically the start of the nightmare.
Perpetual sync rights licenses aren’t unheard of, but typically these require an ongoing revenue split of sales or a big up front. More often than not, limited rights are used to save scratch and because its going to be for a set period, like 30 days (for an ad campaign).
In fact, I wouldn’t be shocked if Take Two opted for perpetual, and decided they won’t afford a per unit sale anymore, and pulled the game to stop paying.