I did some research on quest system design and found a Unity plugin that reduced them down to basically eight core tasks, which means you treat it like data entry. Just have the writers draft up the elements at each part of the timeline and fuck it. Have to think more holistically and probably do the writing first, tasks once you’re happy with where to go.
Can’t you all complain about games that are out having issues? Like Helldivers 2 and how the lightning gun was shipped in a sorry state and how Arrowhead lied about the flying bugs?
(I kid, this game sounds like a mess and my opinion of Capcom was already pretty bad)
I think AI Dungeon proved that you could have a great Gen AI-driven campaign experience, but the novelty wore out really fast after it was used up as streamer bait and the ethical considerations are just too much of a risk.