This is exactly what I’ve wanted. Anytime we get a plot point that fits in the following lists, I feel like it severely handicaps the writing potential of any other stories you could tell.
Humanity was created for the sole purpose of ???
Everything you’ve experienced is part of a simulation.
Our entire lives are lived for the fight against the ???. But it turns out that whole war was a conspiracy by the patriarchy.
There are many enemies around us. But we may as well throw our swords and guns in the trash, because the only ones who can fight them are the chosen ???, born with special powers.
Not much of humanity is left, so we need to preserve what we can and never ever get into any major conflicts.
It annoys me because I’m writing my own story, agonizing over excess word count and trimming every scene I can, but I still feel like they’re all additive and value - even if not to the core plot, to some very valuable theme.
Then I play a JRPG and there’s just a random scene where two characters go play hide and go seek for pure padding.
It seems to make for fun clips, but I can’t tell what the gameplay is other than walking into a room, seeing something, dying with no chance of escaping, and then hitting the “record clip” button for your audience.
I might be a bit unusual, but I feel like the main thing I’m looking for in a JRPG isn’t just good characters, but good storyline that gives each of those characters real moments to shine. Something in the vein of Cloud Strife
spoilerrevealing he built up a fake persona based on his idol
, or FFXIV
spoilerhaving your team resolve a generations-long war against dragons
. I have heard that Sea of Stars has one really impactful/good character in your party, but not heard much in the way of super-heavy story beats; and it’s seemed the same way for a lot of JRPGs that have come from the indie sphere.
I tend to be less excited for prequels because of this. Good stories can go in a completely unexpected direction, for instance having a villain “win” in an unexpected way, or killing off characters you expected to survive. Prequels are often just an excuse to give more content of the same, especially in order to star someone that’s been killed off in other media.
We here at Naughty Dog respect that, though they are great games, our fans have felt some exhaustion at seeing only remasters of Naughty Dog’s old games. Hence, we are proud to announce our newest project: Skyrim Remastered.
The eight main heroes are receiving an alert about the empire starting its invasion, and the hero’s cousin is leading the charge? That scene deserves good VA. It’s dramatic, plot important, and can get you invested in characters.
A farmer is giving you a radiant quest to kill an optional boss? That kind of thing absolutely doesn’t need VA. It even means that people cycling through content can speed-read his introduction, and aren’t forced to listen to horrendous voice acting.
The only thing I wanted for the corruptor or was just to slightly reduce its giga giga armor so it doesn’t take a whole supply drop’s worth of ammo to whittle down. I know it’s meant to have a weak point system after you’ve foamed it off, but it didn’t seem to work for me, especially with the many low-accuracy weapons you tend to use and other enemies around.
People have floated this idea of “dockable devices” for decades. Microsoft even made a Windows Phone that did it. The only time it worked was the Nintendo Switch, where they sold the dock together - and even then, I think their studies showed that a majority of players only play in one mode.
So it comes down to consumer friction. What do they get in one box, and how likely are they to buy a second?
I get the impression any more urgent gaps will be covered by the community.
I’ve used my Deck in its desktop mode, plugged in a dock, for extended periods when I didn’t have access to my PC, and it was a decent enough experience for the most part.