I mean, I kind of guessed this way back when Collective Shout pushed their action.
I actually had a comment removed here on Lemmy when I brought up how this was “US politics/elections affecting your life as gamers”, because the mods insisted it was purely an Australian action, and my comment was off-topic. But we live in a global online world. There’s no way that US politics wouldn’t have a huge effect on this type of censorship.
Spoilers for Alyx for all those without VR headsetsHonestly, all it’s doing is retconning the ending of Episode 2 in a slightly different way while still presenting that cliffhanger. It made me lose a lot of faith in their writers, and it will be hell to explain such a janky twist to non-VR players.
I’m interested in this one, but honestly a bit worried about increased realism effects.
The original was surprisingly VERY detailed about things like facial expressions in 2D character portraits - a good thing when the game has so many moments of growth and heartbreak. I’m a little worried about how well they’ll imitate a lot of that with increased graphics.
But hey, maybe I should play the demo to find out.
EDIT: Just learned that they’ve replaced the iconic line “Why is my present a BOY!??” with the generic “Who is this BOY!??” in the name of translation accuracy.
I know it’s a silly line but I have always feared interfacing with religious “translation accuracy” folks. Without translation liberties, we’d have Naruhodo Ryuichi declaring an “Igyari!” which is Japanese for Contradiction, instead of Phoenix Wright famously shouting Objection. That makes me very worried about the enjoyability of the rest of the script. We’re definitely not going to get any empty-chest messages.
Wtf, Azure was the worst of those issues. Crossbell gets attacked by about a dozen villains, and your police squadron never gets to actually “defeat” any of them until the very last chapter.
That’s fine, just have the AIs book random meetings with each other, while the humans meet for human meetings. Then bill the AI companies a full convention ticket for each AI that attended the other AIs’ meetings.
I would say it’s no coincidence we’ve seen a drought of good singleplayer games around the same time as a drought of console exclusives.
Technology-wise, there’s no “reason” to buy any particular console. They’re all PCs. So, console makers have to invent that reason; and little things like a screenshot button, or family features, don’t pull people into the store. Exclusive games do.
And one key thing is, those exclusive games can’t be F2P microtransactions-laden casinos or live-service games. No one is spending $500 just to play something free; they’ll try to install that on a device they have. The exclusives have to be full, complete, well-voice-acted, well-written masterpieces respected by the gaming public - making anyone without that console envious.
But couldn’t devs just sell those games without making them exclusive? Perhaps not. Look at the credits for the latest God of War and you get a sense of how much they’re spending to make those types of games.
Yes, the game alone is still profitable. But A) It’s paying for a dozen failures Sony has also put out - no-name experiments they greenlit, and B) It might not be as profitable as many other reliable industries investors could put their money into. Why not just buy an index fund?
Thankfully, the equation works out better for indie studios; their games aren’t so massive as to need to account for millions in costs. So we’ll keep getting those. But big-budget singleplayer arrangements aren’t as likely when they’re not pushing some bigger product like a game console.
FedNow is an option within the USA that uses a government-provided system to cheaply transfer money, and a number of banks have signed on. It’s not in use because it’s not as universally available yet.
I negative-one that recommendation. Game is very hard to play well when you’re new; I’m used to lots of games in that style and GTFO was impossible; always hard to tell what players should be doing and is very unforgiving. Unless both players are hardcore gamers I wouldn’t recommend it.
I would hope most of the industry learned a big lesson from Apex Legends. The day before its release, no one knew of its existence. The sole reason that it blew up was because it was fun.
Viral sharing of interactivity is likely the most cost effective way to run a marketing campaign for games - not bus ads, pre-order hype, etc. In other words, Make good games.
I’ve heard that there’s a huge market for Hidden Object games. Like, double-digit percentage of the market.
Often the “mainstream, hardcore soulslike” gamer section of the market that’s targeted for discussion only ends up being a part of it. Most people who have a family member with a PlayStation are more likely to have a row of the latest sports games than anything else popular.
I enjoyed this one a lot, but I eventually got stuck on a yeti boss, and quit.
It felt like his next move was somewhat randomized, and you needed to react in much less than a second to the type of move he was doing. While a lot of bosses develop patterns you can get used to, I couldn’t form any rules in my mind that could account for my reflexes not improving.
That’s the thing, a lot of investors almost don’t like the idea that video games are low budget. They want to be able to double their funding and quadruple their success, like with a lot of growth properties.