I really appreciated learning how much Immersive Sim is in Indiana Jones.
You get a hazy overhead map and need to navigate lots of hidden entrances, presented through verticality, exploring to find valuables. You can win in combat through good reflexes, but once surrounded your only option is to run. There’s no detective vision, and it instead relies on vocal barks where guards chatter or cough or sneeze often enough to remind you where they are.
The stealth isn’t fully on par, since you’re low on gadgets and darkness doesn’t seem to do a lot, but it’s there. I got the same sense of glee as Soulslike games when I take a long circuit to some door, unlock it, and it leads back to a common area, providing me a new shortcut.
Is that with Steam’s “recent off-topic activity” system turned on, or off?
Steam introduced something where if they see a large scale of reviews in a short period that express thoughts unrelated to the game itself, they exclude those reviews from the default view of the page.
Considering Indiana Jones and the Great Circle is coming to PlayStation (Bethesda, owned by MS), it’s obviously no longer Microsoft’s goal to keep to themselves.
I don’t think the “has no games” argument matters much for either console anymore. It’s now more about Japanese devs releasing on PlayStation purely out of familiarity (eg, Final Fantasy), and which monthly subscription you like more.
Considering how simple its premise is, Another Crab’s Treasure seems pretty basic, like its story doesn’t have much left, at several points. People online gave some takes that four boss fights from the end, they thought each one would be the final boss.
Far Cry 3 also did this well. You finish the skill tree, do the last few missions where the increased power slides the difficulty down…and then it turns out you unlock a whole other island to make use of your full ability tree in every encounter.
The most painful thing will be if the game turns out to be bad, and we have to painstakingly explain “Yes, it was bad, but it’s not somehow specifically because it features a bald female lead.”
That’s actually what I hope they’re fixing with the remake.
Early puzzles were clever, later puzzles just have so many parts it feels like a laborious chore to get every laser and box and replay exactly where it needs to be. I’m sorry to say I didn’t even finish the game.
Playing Another Crab’s Treasure - a Soulslike with a humorous tone. I had the game on Xbox, but abandoned that and replaying on Steam. I think having a calmer, more analytical mood to the difficulty is helping me make progress faster.
There’s a region where you need to stick to the path lest you awaken a gigantic and threatening enemy bearing an instant-kill attack. I just returned to that area and killed it.
I’ve slowly acclimated to Soulslikes since Tunic, and a common theme is that they make you think you need to be pressing more buttons, when they’re often teaching specialized bits of patience. In Tunic’s case, a lot of people expend their stamina too quickly.
Such laptops are at the low end. But, if you have a really good Internet connection, you could expand your options a lot with GeForce Now. Basically a paid service to use cloud servers to render your game; surrendering an often-unnoticeable delay in response time. They have a free tier worth trying.