I use this exact setup, heavily. I’ve used both XBox controlllers and Switch Pro Controllers (the pros unfortunately have a weird driver issue, where you don’t get full analog range out of the sticks). The controller connects directly to the Shield via Bluetooth, and the Steam Link app recognizes them, no problem.
The Steam Link app is occasionally quirky, but overall, I’m very happy with the setup. Have played Elden Ring, Hollow Knight, Celeste, Armored Core 6, Mass Effect, all this way. My wife has done a bunch as well. We’ve even done multiplayer with Tales of Symphonia and Plate Up, and I’ve done emulated games with Dolphin, although that was a fair bit trickier to setup.
But then there is the (hopefully) good news! From now on, we are stopping the embargo on the expansion content, and we will be publishing Friday Facts every week about all the different aspects of the expansion until release!
Goddamnit, so we have to listen to you gush about the expansion for a whole YEAR, without being able to play it?! How is that good news?
Finished up (mostly) Tunic early this week. Still working on translating the manual, and trying to think up more ideas for the (presumably) final final post-game puzzle.
If you’re interested in exploration/discovery/puzzle games, I’ll recommend it, with 2 caveats:
A) The combat system is really not good. Particularly with regard to boss fights. I’ve played all the optional post-game stuff in some BRUTALLY difficult games: Hollow Knight, Celeste, Dark Souls, Elden Ring… but THIS game is the one that broke me. Not just cause it’s difficult, but it’s difficult for all the worst reasons. Point being, don’t hesitate to just drop the difficulty or turn on no-fail mode. It’s not worth it.
B) Don’t just write off the in-game language as puzzle only for puzzle enthusiasts. It is optional, but I wish I had been putting effort into solving it, little by little, since the beginnig. It would have been really satisfying to solve some of the other game puzzles that way.
The entire hour-or-so-long finale sequence of Tears of the Kingdom is ASTOUNDINGLY good. It hits ALL emotions: fear, joy, suspense, sorrow, elation. Also, the Dragon Tears Quest throughout the regular game.
The Dream No More ending of Hollow Knight. I felt that in my soul. Largely due to the musical score.
The ending of Outer Wilds made me feel an emotion I really had trouble describing. Bittersweet, maybe? Mixed with awe? Same for the DLC ending, but with a distinctly more sorrowful vibe.
Subnautica had me literally drop my jaw, with the Sunbeam questline, midway-through the game.