I’ve been hearing rumblings of people complaining about current game advertisement cycles being too long. Immortals, is a great example of one too short. Announced at Summer Game Fest and released in August(?). We don’t need long Ad campaigns for old brands but if you want to market a new IP as Triple A you have to put in the work to reach unplugged gamers, and it barely reached plugged in gamers.
Neat, I’m with everyone here when I say this is the much better solution.I’d prefer it to be a bit more clear of a warning and a bit less of a company apology so people who do need the warnings such as younger kids are informed and not immediately put off by playing something almost immediately presented as ‘inexcusable’.
I have avoided the trailers for spoilers reasons but the first game has a fast travel component it’s just not standards. There is teleport stone at the main city which you can go back to and you can place(?) A couple in other places. Generally when you have to travel for main quests between places it’s as part of the main quest.
I do respect your stance though obviously if a game is directed in a way that you don’t vibe with there’s no reason to force yourself to play it
The solution is for everyone else to act like school kids and treat the guy like he has a crush and make fun of him. No one likes to be told they’re sitting in a tree.
I think as someone who enjoys being in the zeitgeist of gaming. The switch is still kind of non debatable. It has way too many varied and strong first parties. While Sony doesn’t have as many. Most of their game release within the GotY range currently so also worth it.
If you are a normal gamer. You are correct in some way. Realistically I may recommend Xbox in favour basically only for gamepass. It’s cheaper than a PC post graphics card gouge and is less scary to newcomers. Their gamepass is also slightly better.
I agree. The key factor is getting this settled before some smart people get this working seemlessly. It’s stupid to hear that there wasn’t any unionised info decisions for a union though. I guess you ask the union to speak for you but it’s the unions job to speak back.
Well China doesn’t like companies having power so this is a way to neuter them, especially in response to trying to limit online game consumption already.
Edit: Tencent is apparently the most profitable company in china right now so this is a direct attack at their profits most likely, not just China doing good
I don’t think it’s too controversial to suggest that 5e mechanics are not the strength of BG3. It would be arguably praised more if it kept the world design of BG3 and replaced the combat to have the spell scope of DO2 with the basic actions of 5e (aka shove, which arguably BG3 tweaked anyway to make it fun in combat)
I’ll miss the design approach of the game but BG3 was just a big advertisement to how good a D:OS3 will be
I know that happened but I’d need to see more of a consensus from modders before I call it a wash. If modders continue to add to the game, it will likely become more appealing and the actual foundation to add mods seems pretty decent.
If the modding community likes Starfield it should really help with the emptiness of space at least. I can imagine the idea of just building an entire quest line in your selected planet would be nice for avoiding mod conflicts