Humble Choice isn't unknown, or at least hasn't been for a long time. I'm subscribed but they also give the option to skip as many months as you want, which I unfortunately take advantage of like 75% of the time.
Hoping the design for this one is a bit. . . tighter? As much as I liked the original, runs usually turned into hopping around trying to not get hit while you hope for enough space to actually use your abilities; or if you had busted items you just about instakill everything. I never found much of an in-between and felt that the sequel handled playing from behind situations much better.
It originally was a dlc. They decided the scope surpassed that, though, and they also felt constrained by the class and upgrade system of the base game.
I randomly got hit with the urge to play the ps2 mascot games. I've started picking them up for cheap to rip and load onto my Steam Deck. I've finished the first Ratchet and Clank and Sly Cooper games. Now started on Going Commando, with plans for the rest of both of their ps2 games and the Jak and Daxter trilogy. I've played all of Ratchet and Jak before but Sly is new to me, minus maybe half of his 4th game.
And still chugging through BG3 with my wife. It's been hard getting time for the longer play sessions it requires lately but we'll get through it eventually.
Now I wonder how long it stays online before all the money the asked people to throw at it literally turns into nothing. Kinda surprised a mobile Mario Kart didn't have more legs on it.
I do feel Halls of Torment does a good job of separating itself from Vampire Survivors. There is actual aiming and an attack button if you want and there's Diablo style gear you can equip before and during runs.
What it is not good at is visual clarity. I very frequently take damage or even die because I couldn't see something over all the stuff my character was throwing out. VS also has this problem but it's lessened by the fact that by that point everything's probably dead in 2 seconds anyways.
Finished up Banjo Kazooie last night. Always good for a quick playthrough. Still BG3 with my wife as time allows. Not quite sure what solo game to pick up next.
I feel like I'm in some crazy minority here, thinking that none of these competitors are even worth considering without trackpads and back buttons. Handheld PCs just don't work without them.
Really unfortunate. There was such missed potential in Awesomenauts, imo. Despite them being an indie team I really think they could have taken the game so far. They had the passion but just made too many mistakes along the way.
My hope is that the more pro-consumer storefronts like Steam and GOG will help stave that off. At least to the extent of ensuring both approaches remain as options (especially now that one of them makes handhelds). Time will tell, though.
BG3 with my wife. As great as it was I'm already enjoying this a lot more than DoS2, I just enjoy DnD mechanics more and those shields felt suffocating on build options. When she doesn't feel like gaming, I've also been working on Disco Elysium, which has also been great. I'm not really sure how I wound up in this double whammy of games about WORDS. MANY WORDS.
I personally am not one for nudity in my games but BG3 is literally the dumbest hill to die on. If anyone actually is, I didn't see any examples. Reason being, the first thing that happens when you start the game is that it asks if you want to turn it off.