The trading card feature created an ecosystem allowing cheap asset flips to quickly make the threshold. And make their money back, creating a positive feedback loop.
Steam allowed its store to be flooded with these games at the expense of its customers because it got it’s cut.
Because there is a gamer. Someone who plays games.
And Gmer. Someone who’s entire personality is based around games, and not in the fun healthy way. But in the justifying a monopoly because it’s their colour way. Just look at some of the comments here and you’ll see a lot of Gmers.
Epic is chasing that because they really want what Valve has, though no doubt they plan to speedrun the enshittification process as soon as they think it safe.
Like what Steam did with Greenlight and the plague of early access asset flips that clogged its home page for years?
Not exactly a unique situation to Stadia. Look at any failed console and lack of games is a prominent reason given why.
Not to mention the issues raised from a cloud service streaming platform that plagued previous attempts. I’m honestly surprised Stadia lasted as long as it did.