Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

FarceOfWill, do gaming w Stardew Valley Expanded exceeded its creator’s wildest dreams

And if sdv expanded isn’t enough there are two other big ones, ridgeside village and east scarp

Absolutely ridiculous numbers of npcs and story. Just watch out as not all farm layout mods will be compatible with everything.

FarceOfWill, do gaming w What game genre would you like to see more entrants in?

You marry people based on how ugly they are and the size of their dowry. That’s solid the guild gameplay

FarceOfWill, do gaming w What game genre would you like to see more entrants in?

It’s sad the closest recent other entry is like CK3 a totally different genre really

I miss the patrician series

FarceOfWill, do gaming w "Oxygen Not Included" on sale on Steam this weekend

Even if you you don’t want to plough 1000 hours into it I still think you’d get a lot of enjoyment out of exploring the game for a normal 20 hours or so, it’d definitely hold attention longer than that even for the most impatient player. It just has so much character and pull to move up the tech tree and make cool layouts.

FarceOfWill, (edited ) do gaming w Slow Down With These Serene City-Building Games

I’d say tedious, changing flood gate settings every time one appears is too much busy work. I turned them off, much more relaxing

FarceOfWill, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance

Yes and it flows through to the skill system too. 8 points for carrying more crap across yourself and the ship, and 4 more for increasing companion inv. Even more if you include pockets upgrades on suits.

Are these good skills? Not for the player to choose but to be available in the game. What’s the balance here? What’s the decision, carry more crap at the expense of doing more damage? Is that good choice to give the player? How do you balance encounter difficulty around that? You can’t the player has to choose encounters based on their gimped pack rat skills.

Every part of the game needs a single big mod overhaul to pick a coherent direction.

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