I recently finished playing Deliver Us Mars. I’m happy with it for the most part, but it only reinforced my suspicion that Unreal Engine games are not being optimised well enough 🫠
In case anyone wishes to know what I thought of the game:
The story is fine. It feels like so many problems would be solved with a simple conversation and characters make decisions impulsively. The voice acting is spectacular, and the background music, while not cinematic by any stretch of the imagination, was definitely really good for setting the mood.
My dad got me that game on his old laptop when I was a kid. It barely ran, but boy was it exciting ❤️.
The Plasma gun was my favourite 🫡. Especially in that space level… The one where you could jump outside the windows.
I have a bone to pick with Epic regarding Unreal Engine as well. Terrible optimisation. Any game I play, if made using UE, is terrible.
I’ve played the first two of the Tomb Raider trilogy on medium on my 4GB GTX 1650, i7 9th Gen, 16GB RAM laptop. This device has pushed me through my engineering and still continues to run most of my work. It also runs Forza Horizon 4 and Red Dead Redemption 2 good enough.
Yet I install Deliver Us Mars, a game with a much smaller scale, and my beautiful beast starts to stutter. 🫠🫠🫠
My first purchase when I’m earning enough to spend on entertainment will be a good device. The second will be games that I can either physically keep or digitally store on physical drives.