That’s actually exactly what I was going to add on to my post but decided against it. I assumed OP was talking about AAA games since those are the topic of this post. There’s plenty of indie games that have less worse graphics with breakable walls.
Unfortunately if you have walls today that get destroyed like Red Faction, you would get people complaining that it’s lazy and looks weird. But to get a wall to break with the standards we have now takes an exponential amount more processing power because not only do you need the walls to break “realistically” but it also has to render the super nice graphics on each little piece of that wall break.
Yeah, people are either spoiled or deluded with games needing to be 100+ hours, especially cause those hours are often padded with garbage.
Shadows of doubt gives you at least 10-20 hours of hilarious procedural generation that actually hangs together as an immersive sim. You start to see the seams pretty quickly but by the time that happens you’re digging into the actual mechanics. Also the devs take their time on updates but the last update was pretty huge so they obviously have a pretty big scope for the game.
2 fifths of liquor is absolutely ludicrous except for the absolute hardest of alcoholics.
Not to mention that while the alcohol might be equivalent, the more concentrated alcohol gets the harder it works on your body. You’ll have a much worse night/morning if you drank 6 shots of whiskey instead of 6 beers.
And AAA budgets could crank out fantastic games if they put all their money into think-tanks full of designers instead of thinking graphics hit as hard as they did 10 years ago.