putting in an official way for users to create and load mods takes resources that the small indie company Bethesda just can't afford to use; the modders can do the work for that, too
I agree the gameplay turned meh pretty fast for me; it devolved to just cycling through all the teammates' powers as they came up, while holding a direction to circle strafe most of everything with the occasional dodge.
and I'm not a fan of using a specific weapon for a specific enemy just because it was hardcoded to work (e.g. the western DmC: Devil May Cry before the rework). I much prefer weapons being suited for specific enemies because their functionality counters specific behaviors, such as their movement patterns
that's kinda the crux of my spiel though, what they charge communicates what they believe the work is worth, and they're either saying the previous work is worth less now, or this lesser amount of work is worth more
I agree, they have the right to charge what they want, but what they communicate with the price feels like spitting in the face of their playerbase, which, again, they have the right to do
and yeah, MK1 on switch is rough, and feels like they just ported over as much of the graphics engine as they could, and completely turned off all the fancier effects. Then they downscaled all the assets on top of that to make it super oof