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DdCno1, do gaming w Heaven 17 claims it turned down GTA 6 soundtrack offer over pay offer: ‘Go f*** yourself’ [VGC]

TIL that game has a rumored budget of 2 billion.

Sometimes, when I play a AAA game and something expensive is visible on screen (e.g. half of New York getting destroyed during that long quick-time event in Spider-Man), I like to shout “Production value!” at nobody, like that director self-insert kid in “Super 8” (2011).

I get a feeling I would ruin my voice doing this every time in GTA 6.

To answer your question, I think we would have to look at what music licenses usually cost. Some quick googling tells me that $7500 is hardly an outrageously low sum for a song from a middle of the road '80s band. They aren’t exactly Depeche Mode. I think they would have benefited far more from the inclusion of their song in this game financially (since it would cast them into the limelight again, providing streaming revenue and perhaps gain them new fans) than the little and likely very temporary publicity they gained from rejecting the offer.

DdCno1, do gaming w I typically avoid online games but this is why I'm fine with it in Elden Ring

As well as several generations of teenagers before the current one.

DdCno1, do gaming w Concord is going offline beginning September 6th

On one hand, this does sound plausible, but on the other hand, Concord is such a disaster that said C-Suit idiots might legitimately fear that the mere existence of its episode could overshadow the entire rest of the show. It might be cheaper and more sensible to just write one episode off and, if there is any hint of an overarching narrative, fix this with a few edits to other episodes and maybe some quickly recorded voice over to bridge any possible gaps.

DdCno1, do gaming w Concord is going offline beginning September 6th

I seriously doubt that episode will ever be finished.

DdCno1, do gaming w Concord may have sold as few as 25,000 copies, it’s claimed [VGC]

Got an article on this?

DdCno1, do gaming w Best way to play the original Prince of Persia Trilogy?

Faster hardware doesn’t always translate to better graphics. The PS2 is the second-slowest system of its generation, just ahead of the Dreamcast, but it’s capable of unique graphical effects that other systems and even the PC cannot easily replicate due to the PS2’s unique ability to quickly process huge numbers of transparent textures; only recent PC hardware can replicate this through shaders; it was impossible at the time. That’s why all ports of GTA San Andreas look dull and lack the complex effects of the PS2 original, even if they are better in some regards (like shadows). Mods can replicate this sometimes, but in case of San Andreas, this was only achieved in recent years - and I’m not aware of any other game having received the same treatment by modders.

This also applies to the Sands of Time trilogy. PS2 versions are better looking than other console versions and the PC ports. The best experience with it is through emulation. You get the high frame rates and resolution of the PC version, but the unique atmospheric effects that are only present on Sony’s system. Higher-res textures alone can not make up for this, let alone the ones you linked to, which just deliver ugly AI upscaling noise instead of actual detail.

DdCno1, (edited ) do gaming w Best way to play the original Prince of Persia Trilogy?

Xemu is by far the least desirable option. Immense hardware requirements and relatively limited compatibility. It’s a miracle it’s functional at all. I would only use it for games that you cannot play through any other means - so the small number of Xbox exclusives that were never ported to other systems and don’t work through backwards compatibility on newer Xbox consoles. Midtown Madness 3 comes to mind. I’m glad I finally got to experience this forgotten game by the Battlefield developers - but it was barely playable at 640x480 on a Ryzen 5 5600. The experience reminded me of very early PS2 emulation and not in a good way.

PCSX2 is usually decent and has made immense strides in recent months, but it usually runs multiplatform games worse than Dolphin, which is the gold standard for console emulation. However, not all ports of games are better on Gamecube. While the console is more powerful than the PS2, the limited amount of storage on the system’s proprietary discs resulted in quite a few compromised ports (edit: and the PS2 has a few hardware tricks up its sleeve that no other system of the time can replicate, particularly in the effects department). Still, it’s usually the best course of action to try Gamecube/Wii emulation first and resort to PS2 emulation only if you’re noticing downgrades. There’s also the little issue with PS2 games that some rely on the controller’s analog face buttons for certain mechanics (e.g. short jumps, long jumps, throttle/brake, certain attacks), which are not present on newer controllers most people are likely to be using. Sometimes this can be rebound reasonably well, e.g. to a modern controller’s triggers, but not always.

All of the above also applies to AetherSX2/NetherSX2 and the Android port of Dolphin, by the way. On mobile devices in particular, the lower hardware requirements of Dolphin are worth keeping in mind - although lower-end devices are likely to struggle with Gamecube and Wii games anyway. This is not an issue on PC anymore; even basic PCs from over a decade ago will run Dolphin flawlessly, whereas PCSX2 can be punishing even on modern CPUs with certain games at higher resolutions. The original PS2 version of Shadow of the Colossus for example is so demanding that it’s actually a better idea to emulating the slightly enhanced PS3 port through RPCS3 instead.

For a good overview over current emulators, I highly recommend this wiki: emulation.gametechwiki.com/index.php/Main_Page

DdCno1, do gaming w Game Dependency Graph of The Curse of Monkey Island (LucasArts, 1997)

Just market your game as “retro hard” and you can get away with anything. /s

DdCno1, do gaming w PS5 Pro announcement plans and console design have been leaked [VGC]

Why wouldn’t they? Something like 93℅ of game sales are digital already. Physical games are almost extinct.

DdCno1, do gaming w PVKK from the Dome Keeper devs is Papers Please but you get a huge planetary defence cannon

My rule would be simple: The only ships allowed to land are those crewed by a captain who can pronounce this accent-free. Every one else gets acquainted with the business end of the Planetenverteidigungskanone.

DdCno1, do gaming w Why are arcade cabinets so expensive?

Not all of them. In recent years, virtually all arcades have been powered by standard gaming PCs (see for example the infamous Half-Life 2 arcade). In the past, it wasn’t unheard of for some arcades to have nearly identical hardware compared to home consoles. The Neo Geo arcade for example is running the exact same code as the home console (although in this case, the arcade came first). There have also been edge-cases, like the Namco System 11, which is using only slightly modified PS1 hardware (primarily in the sound department) in order to drive down costs.

DdCno1, do gaming w Let's discuss: The Sims

Repacks make installing the game with its bazillion DLCs a breeze these days.

DdCno1, do gaming w Let's discuss: The Sims

Reminds me of my younger sibling inheriting my first PC - 486 with a 500 MB hard drive that I had assembled from several scrap computers - and trying to install this game to it. It did just about fit and there was even enough RAM (48 MB instead of the minimum 32), but the CPU wasn’t compatible, since the game required the MMX instruction set.

DdCno1, do gaming w Let's discuss: The Sims

Each Sims game is quite different. The biggest difference is between Sims 1 and 2 simply due to the change from isometric 2D to 3D graphics. Not the first game in the genre to have 3D graphics and they weren’t even particularly impressive for the time nor good compared to its competitor, but the charming animations and attention to detail make it a far more enjoyable experience than the comparatively sterile predecessor. Sims 2 ended up becoming an evergreen with very long legs, to the point that people are still playing it, although it helped that EA distributed the complete version with all add-ons (the game is older than the term DLC) for free for a while (you can still find it if you know where to look).

Sims 3 was fundamentally different from Sims 2. Gone were the isolated homes of the predecessor (initially in Sims 2, you couldn’t even see your neighbors’ homes unless you were on the map screen; later they added in low-res stand-ins) and instead, it’s an open world game where you can see your Sim commute to work in real-time. Neighbors can be visited without going through a loading screen - it all feels more organic as a result. Customization saw a huge upgrade as well, the AI was improved, etc. Sounds nice in theory, but the problem was that it was too ambitious for PCs of the time. This series has traditionally attracted non-gamers who don’t deeply upgrade their machines all that often and instead play on laptops bought for homework or old rigs inherited from big brothers. Sims 1 ran on a toaster, Sims 2 on a pizza oven with some kind of GPU grafted to it - whereas Sims 3 was one of the most demanding games of its time in order to facilitate gameplay changes that few people actually asked for and rounded, bloated looking Sims that are somewhat offputting. It was still a massive success and a huge hit with modders as well, but Sims 2 remained popular due to its more focused nature, the fact that it ran on anything and the fact that it was complete with a massive library of add-ons that took years to be replicated in Sims 3.

Sims 4 reset the series back to Sims 2, but went too far initially, limiting player freedom in regards to neighborhood creation. Instanced homes returned, customization features and open world of Sims 3 were cut, the AI saw a massive improvements, Sims didn’t all look obese anymore, hardware requirements were modest again - but at the price of having incredibly intrusive DRM, an attempt to monetize the proud modding community and being very bare-bones in the beginning, requiring years of DLCs to reach feature-parity with Sims 2 and 3. IIRC, even pools - an absolutely essential part of Sims lore - were missing initially. All of the improvements to the building mechanics in particular were overshadowed by EA’s corporate nonsense. It’s come a long way since though. Just like with the predecessors, buying all DLC at once will make you poor - but the base game is free now and the actual intention is that you only buy the DLC that have features or items you care about. The modding scene is as vibrant as ever, making any non-feature DLC unnecessary anyway.

This series is an interesting and unique phenomenon. It’s a prime example of something that only ever truly works on PC. All of the many console, mobile and browser spinoffs and ports were nothing but mere blips on the radar, because fundamentally, it can only work on a platform as open as the PC. It primarily attracts female players who rarely play anything else, yet dive deep into modding and modifying every little aspect of these games like the most hardened PC nerds. It started out and still is in many ways a faksimile of ideal American suburbia, although enhanced by both some quite subversive humor and subverted by an astonishing level of player freedom that goes against the conformity of the real world - while at the same time replicating the fads, consumerism, cliques, feuds and other less wholesome aspects of the real world through its behemoth of a community. It’s ultimately a platform for individual creative expression and the worlds (both in-game and outside of it) that emerge as a result of it, a sandbox that was only ever bested by Minecraft, which literally broke everything down to its individual building blocks. Each game and its DLCs become more like car payments to seasoned players, something you pay for so that you can travel where you want to go, which in turn keeps the experience fresh, finances further development and prevents the community from getting stagnant as it has to learn to adapt to changes from the developers.

I’ll end this here. This wasn’t meant to turn into an essay and now my fingers hurt, because I typed all of this nonsense on a touchscreen.

DdCno1, do gaming w Recompilation: An Incredible New Way to Keep N64 Games Alive

I wonder if this would make swapping in assets from the Xbox remaster of Conker possible/convenient. I suspect it depends more on how accessible the files of the remaster are.

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