I imagine some are genuinely mad about the nudity, I imagine. Remember “video games are for children” and “if a child sees a nipple (let alone a penis!) the apocalypse will begin”. Just because gamers are gamers doesn’t mean they’re not still part of the larger culture.
It all reminds me of the controversy among older TES fans over the lack of nudity in TES3: Morrowind. There was a lot of European vs. American in those threads (and we had a genuinely cross-pond fandom back in those days). Arena and Daggerfall had nudity, and a few of our European posters expressed indignation over the change.
I see a different future. The tendency of wealth to be drawn upwards as position comes to replace labor as the primary means of gaining wealth ultimately puts a cap on progress. It’s a soft cap, meaning it might happen sooner or happen later, but it will happen sooner or later. Eventually, the imbalance reaches a tipping point, where the slightest jolt to the system sends the entire thing crashing down. Maybe people get pissed enough that general rebellion breaks out. Maybe the population becomes sufficiently stressed and undernourished and, therefore, immunocompromised that a global pandemic goes well beyond COVID into Bubonic Plague territory. Maybe peoples faith in the system becomes so thoroughly damaged that law breaks down generally, forcing those ultra rich to devote so many resources to security the people providing the security become the new elite. Allowing “position” (in Classical Economic parlance, “Land”) to be in itself a source of private revenue sows the seeds of destruction for a progressing society.
Of course, once enough people die and enough capital is destroyed, society starts over again, going once again through an age where labor is in the drivers seat, until population and capital base recovers.
The industry can’t learn this lesson from their customers, because they didn’t get the bad idea from their market. It’s a society-wide trend, a symptom of a whole economy under the control of a narrow coproate elite that knows little to nothing about the industries they control or the products they produce. They contribute nothing to the productive process. They only work to streamline the parasitism that infests our society.
I have experienced this on the production end, as well. I used to work in pest control. For a brief period of my career, I was lucky enough to work for a midsized regional company, grown from a small family business, that was focused on solving actual customer problems. We did tons of one shot work. We did do quarterly and bimonthly service, but there was no particular pressure to subscribe, or to cajole customers who wanted to cancel service (because we’d successfully dealt with the problem) into continuing service.
Then the elderly couple that owned the company sold us to a global megaconglomerate (one of the “Big Three”). Over the course of a year, our focus changed. “Recurring revenue” was now the watchword, which is a tough fit in an inherently seasonal industry. And the reason they do this, in pest control, in game development, in every industry that can potentially produce any kind of surplus wealth, is because the owners (“investors”) neither know nor care about any of the details of the industries they control. All they want is regular and ever-increasing revenues, in exchange for nothing at all. You can’t even say it’s in exchange for access to their savings, because though there is a little actual savings in the system, that’s chump change compared to the ever growing wealthy elite that controls our society and devours our productivity.
Neither of these things can be true, because they’ve been around since long before Microsoft got into the console game. I’m pretty sure Atari 2600 games had that prompt. I know NES games did.
All companies do bad things. The only question is whether or not you know about them. I personally am of the opinion that not buying particular products is only useful as part of a coordinated boycott. Otherwise, it’s just empty virtue signalling.
Perhaps we should have some sort of a gamers consumer organization that coordinates boycotts over specific issues. I would be willing to participate. And it’s not like you can’t allow the company’s reputation figure in to your decision to buy. But no form of absolute morality, divorced from reality, is either helpful, or even particularly healthy.
Nintendo does the Nintendo Thing very well, and their fans love them for it. There is a particular niche or the gaming market that is theirs, and theirs alone. If they start trying to please everybody, they may end up pleasing nobody.
Then again, I’m a PC gamer, so it may be I have no idea what I’m talking about.
Skyrim was a significant improvement over Oblivion, in every way I can think of. Only Oblivions quest lines were better, but that’s not what I go to an open world game for (and I found the extreme mismatch between the cinematic plots and open world gameplay immersion-breaking). And while Morrowind has a much more interesting setting (and the plot weave that encompassed that setting was brilliant), Skyrim was the first entry since Daggerfall to really give me a decent first person action RPG feel.
The mid nineties to the turn of the century was a special time. We got Morrowind, Sid Meier’s Alpha Centauri, even Ultima 8 had a pretty interesting setting (even if the gameplay was atrocious). I’m sure there were other games and fiction with interesting settings as well.
Then the LotR films came out, and that was it. Everybody started bandwagoning hard.
Back in the day, Maxis had an entire brand of “Sim” games that were exactly this. Sim Farm, Sim Earth, Sim Ant, and, most notably, Sim City. I have no idea how many titles there were, but there were a lot of them.