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ConstableJelly, do gaming w Eurogamer: What is the point of Xbox? (Opinion)

They claim that entertainment companies exist “to provide that entertainment.” Sure I think creative leads and the devs (especially in the games industry) are there to provide entertainment that they are passionate about. But idk if I can ever see a period where the publisher was in it for the art, despite what they may say.

I agree with you, except that up until the early-to-mid aughts, before Fortnight, and skinner box mobile games, and the promise of persistent revenue capitalizing on addictive tendencies and FOMO, publishers believed that the best path to profit was good games. Konami, to pick the (previously) worst example, published one of the weirdest, most cinematic, ambitious, influential games of all time with Metal Gear Solid. And then, eventually, they saw a straighter, shorter path to profit.

I am…way more personally upset about the Arkane closure than I usually get about these things. I have so much respect for what that studio created. This article is great though and gives the holistic perspective I’ve been looking for the past few days:

The point here, ultimately, is that this cycle has been repeating, and repeating, and repeating, and it does not show any sign of coming to an end. Xbox buys talent, mismanages it in search of impossible scale, and cuts it loose - be that the 20-year experts of Fable, or the battle-scarred makers of Dishonored, or the invigorating new generation behind Hi-Fi Rush. Xbox’s leadership clearly knows it’s a problem…they have to step behind this first, surface-level layer of justification for closing studios, and get to the real cause - not the decisions themselves, but the principles that inform them. The principles that say expertise, creativity and talent are less valuable than the cost to let them flourish.

ConstableJelly, do gaming w The return of Gamergate is smaller and sadder

There’s a PlayStation community I was subscribed to whose main mod posted a gamergatey rant over the weekend with a number of factual inaccuracies. I wanted desperately to assume they were just benignly uninformed, but it didn’t turn out that way.

I’m not interested in subscribing to a community at risk of being affected by that kind of toxicity, so I had to leave. Which is a bummer because I liked having PS-specific news in my feed.

ConstableJelly, do gaming w Weekly “What are you playing” Thread || Week of February 25th

Thanks! I looked at Graveyard Keeper a while back, might give it a go.

ConstableJelly, do gaming w Weekly “What are you playing” Thread || Week of February 25th

I finally tried out Hardspace Shipbreaker. I’ve played a few hours and just finished the reactor tutorial. So far it’s that diamond in the rough I’m always looking for: an engaging but chill gameplay loop and enticing progression. Something I can turn on to relax and zone out with noncommitally, but that isn’t just an objective-less sandbox ala No Man’s Sky.

If anyone has recommendations for other games that fit the bill please let me know!

ConstableJelly, do gaming w Indiana Jones And The Great Circle is first-person, stealthy, and coming 2024

Exact same reaction. First person feels so inappropriate for this property that I immediately assumed comparisons to Uncharted and Tomb Raider must have been a, if not the, major contributing factor to going first person.

First person perspective blurs the line between player and character for a specific type of immersion (when done well). An Indiana Jones game should be all about playing as motherfucking Indiana Jones, no blurred lines necessary. His stature and costume is integral to the formula that makes him iconic, and without them, the gameplay segments of this trailer make it look like Far Cry: The 80s Adventure Serial.

ConstableJelly, do gaming w Trademark Tussle: Remedy Entertainment And Take Two Clash Over Logo

Seems nothing has changed in the past 2 years: Take Two Is Being a Dick

ConstableJelly, do gaming w Take-Two Interactive and Remedy Entertainment are in a dispute over the letter R

I changed my first name because it started with an R and I didn’t want to infringe on any of Take Two’s precious trademarks.

ConstableJelly, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

I’ve said before that being a PS Plus subscriber has changed the types of games I play by making indie games more accessible to try, with low stakes. Prior, I usually reserved my funds for what I assumed was the biggest bang with AAA titles.

There’s value there with having a library of games to just try out. That being said, the trajectory of subscription services generally and “digital ownership” (see Playstation’s recent Discovery kerfuffle) is really concerning.

I think Ubisoft’s mindset here is on the wrong track (surprise…). Luckily, as others have said, there’s not a lot of temptation here for Ubisoft’s modern library (Prince of Persia being an admitted exception).

ConstableJelly, do gaming w Weekly “What are you playing” Thread || Week of January 14th

Alan Wake 2. I’ll spare any commentary on all the things it does well and that make it a one of the most ambitiously distinctive (AAA) games…ever? because that’s been well covered.

On the other hand, I am kinda surprised that the combat is as… deficient as it is. I never liked the combat experience in the first game. I don’t like how the enemies were programmed to run off screen to the sides of view, because Alan isn’t nimble enough to pivot direction sufficiently to track multiple enemies, and it just felt cheap and frustrating. Dodging is clunky too.

Control was the next Remedy game I played, and I thought the combat in that game was fantastic. The gunplay felt right, and the paranormal powers were weighty and responsive. Even the levitate power looks and feels fantastic; the animation is super cool and I love watching it.

So I had high hopes for Alan Wake 2, but the combat again feels too imprecise and unbalanced. Dodging is still clunky, projectiles clip through objects, etc.

Oh well. It’s a bummer, but in a game like this it’s well overshadowed by the strengths.

ConstableJelly, do gaming w Weekly “What are you playing” Thread || Week of January 14th

You’ve seen everything Hellblade has to offer in the combat department. I enjoyed it personally; it’s really slick in its simplicity, but you are right that it’s not the main draw. Hellblade shines in its performances, journey, and presentation, like you said. Some of the set pieces are just striking in the best (and worst) ways.

It’s a really effective and unique experience overall.

ConstableJelly, do gaming w UK Entertainment Shift as Gaming takes Backseat

92% of all entertainment sales being digital

Oof…

Admittedly, I’m guilty of this too.

ConstableJelly, do gaming w Suicide Squad Boss Downplays Live-Service Elements Of Obviously Live-Service Game

You think it’ll make money?

Mainly because of the hype/marketing, but I may be overestimating it. It’s a good point that Avengers bombed, but I do think Rocksteady is a more competent developer than CD (I’m not personally a big fan of their Tomb Raider games).

I also just tend to think anything is possible until it isn’t. It wouldn’t be the first game to buck expectations if it somehow managed to be a hit.

Either way, the fact that this is the only game Rocksteady releases in nearly 10 years will be a deep source of bitterness.

ConstableJelly, do gaming w Suicide Squad Boss Downplays Live-Service Elements Of Obviously Live-Service Game

I’m really interested for this game to release. I expect it to be a critical failure and a commercial break-even, mostly due to Rocksteady’s (as yet untarnished) pedigree and marketing.

But I also haven’t ruled out that it will be a surprise hit. I didn’t even realize this wasn’t being fully marketed as a live-service game, and who knows, maybe all the hogwash in this article about the “trinity” of gameplay elements and sharing experiences with friends will actually work somehow.

But if it is all the worst things about the live service trend, I do hope it fails for the greater good, all due respect to the individuals who’ve done their best with it.

ConstableJelly, do gaming w Weekly “What are you playing” Thread || Week of January 7th

Just started Alan Wake 2 myself yesterday. In the past couple months I played the original’s remaster and then replayed Control (including the DLC).

This game’s an absolute trip. I’ve said before that I wasn’t terribly hooked by Alan Wake the first time I played it way back, but I fucking loved Control. The world building was fascinating, and there was some new, mind bending idea around every damn corner in the oldest house. But one of the best things it did was expand the world of Alan Wake in a way that benefited them both.

I’m only a few hours in but Remedy is so far promising to deliver on the best of both worlds with renewed vigor. I am hooked this time.

ConstableJelly, do gaming w Weekly “What are you playing” Thread || Week of December 31st

it has to be Baldurs Gate 3

It does. Feels like the boring, predictable answer, but…it’s an industry shaker. Best game of the year is among the least of its achievements.

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